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Diffstat (limited to 'live/blog/g')
-rw-r--r-- | live/blog/g/flappybird_godot_devlog_1.html | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/live/blog/g/flappybird_godot_devlog_1.html b/live/blog/g/flappybird_godot_devlog_1.html index 8667e0f..95d4eb4 100644 --- a/live/blog/g/flappybird_godot_devlog_1.html +++ b/live/blog/g/flappybird_godot_devlog_1.html @@ -98,7 +98,7 @@ <p>The game was originally developed with <em>Godot 4.0 alpha 8</em>, but it didn’t support HTML5 (webassembly) export… so I backported to <em>Godot 3.5 rc1</em>.</p> <p>Not going to specify all the details, only the needed parts and what could be confusing, as the source code is available and can be inspected; also this assumes minimal knowledge of <em>Godot</em> in general. Usually when I mention that a set/change of something it usually it’s a property and it can be found under the <em>Inspector</em> on the relevant node, unless stated otherwise; also, all scripts attached have the same name as the scenes, but in <em>snake_case</em> (scenes/nodes in <em>PascalCase</em>).</p> <p>One thing to note, is that I started writing this when I finished the game, so it’s hard to go part by part, and it will be hard to test individual parts when going through this as everything is depending on each other. For the next devlog, I’ll do it as I go and it will include all the changes to the nodes/scripts as I was finding them, probably better idea and easier to follow.</p> -<p>The source code can be found in my GitHub <a href="https://github.com/luevano/flappybird_godot">here</a>, it also contains the exported versions for HTML5, Windows and Linux (be aware that the sound might be too high and I’m too lazy to make it configurable, it was the last thing I added), or you could also go to the <a href="https://lorentzeus.itch.io/flappybirdgodot">itch.io</a> page I setup where it’s playable in the browser:</p> +<p>The source code can be found at <a href="https://github.com/luevano/flappybird_godot/tree/godot-3.5">luevano/flappybird_godot#godot-3.5</a>, it also contains the exported versions for HTML5, Windows and Linux (be aware that the sound might be too high and I’m too lazy to make it configurable, it was the last thing I added), or you could also go to the <a href="https://lorentzeus.itch.io/flappybirdgodot">itch.io</a> page I setup where it’s playable in the browser:</p> <p style="text-align:center"><iframe src="https://itch.io/embed/1551015?dark=true" width="208" height="167" frameborder="0"><a href="https://lorentzeus.itch.io/flappybirdgodot">FlappyBirdGodot by Lorentzeus</a></iframe></p> <h2 id="table-of-contents">Table of contents<a class="headerlink" href="#table-of-contents" title="Permanent link">¶</a></h2> @@ -352,7 +352,7 @@ <p>This is the final scene where we connect the <code>Game</code> and the <code>UI</code>. It’s made of a <em>Node2D</em> with it’s own script attached and an instance of <code>Game</code> and <code>UI</code> as it’s children.</p> <p>This is a good time to set the default scene when we run the game by going to <em>Project -> Project settings… -> General</em> and in <em>Application/Run</em> set the <em>Main Scene</em> to the <code>Main.tscn</code> scene.</p> <h2 id="scripting">Scripting<a class="headerlink" href="#scripting" title="Permanent link">¶</a></h2> -<p>I’m going to keep this scripting part to the most basic code blocks, as it’s too much code, for a complete view you can head to the <a href="https://github.com/luevano/flappybird_godot">source code</a>.</p> +<p>I’m going to keep this scripting part to the most basic code blocks, as it’s too much code, for a complete view you can head to the <a href="https://github.com/luevano/flappybird_godot/tree/godot-3.5">source code</a>.</p> <p>As of now, the game itself doesn’t do anything if we hit play. The first thing to do so we have something going on is to do the minimal player scripting.</p> <h3 id="player_1">Player<a class="headerlink" href="#player_1" title="Permanent link">¶</a></h3> <p>The most basic code needed so the bird goes up and down is to just detect <code>jump</code> key presses and add a negative jump velocity so it goes up (<code>y</code> coordinate is reversed in godot…), we also check the velocity sign of the <code>y</code> coordinate to decide if the animation is playing or not.</p> @@ -750,7 +750,7 @@ func _ready() -> void: <div class="article-info"> <p>By David LuĂ©vano</p> <p>Created: Sun, May 29, 2022 @ 03:38 UTC</p> - <p>Modified: Thu, May 04, 2023 @ 18:26 UTC</p> + <p>Modified: Tue, May 09, 2023 @ 08:28 UTC</p> <div class="article-tags"> <p>Tags: <a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@gdscript.html">gdscript</a>, <a href="https://blog.luevano.xyz/tag/@godot.html">godot</a> </p> |