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Diffstat (limited to 'blog/dst/rss.xml')
-rw-r--r-- | blog/dst/rss.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/blog/dst/rss.xml b/blog/dst/rss.xml index 6766f9b..8139408 100644 --- a/blog/dst/rss.xml +++ b/blog/dst/rss.xml @@ -13,9 +13,9 @@ <copyright>Copyright 2021 David Luévano Alvarado</copyright> <managingEditor>david@luevano.xyz (David Luévano Alvarado)</managingEditor> <webMaster>david@luevano.xyz (David Luévano Alvarado)</webMaster> - <pubDate>Sun, 22 May 2022 00:25:01 GMT</pubDate> - <lastBuildDate>Sun, 22 May 2022 00:25:01 GMT</lastBuildDate> - <generator>pyssg v0.7.1</generator> + <pubDate>Sun, 22 May 2022 00:27:08 GMT</pubDate> + <lastBuildDate>Sun, 22 May 2022 00:27:08 GMT</lastBuildDate> + <generator>pyssg v0.7.2</generator> <docs>https://validator.w3.org/feed/docs/rss2.html</docs> <ttl>30</ttl> <image> @@ -34,7 +34,7 @@ <category>Update</category> <description>Since I'm starting to get more into gamedev stuff, I'll start blogging about it just to keep consistent.</description> <content:encoded><![CDATA[<p>I’ve been wanting to get into gamedev for a while now, but it’s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I’m trying to actually do stuff.</p> -<p>So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I’ll start using <em>Godot 4</em> even though it’s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.~~^^Actually… (for the small clones/ripoffs) I’ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I’ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.^^</p> +<p>So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. <del>Specifically I’ll start using <em>Godot 4</em> even though it’s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.</del> <ins>Actually… (for the small clones/ripoffs) I’ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I’ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.</ins></p> <p>For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I’ll be posting the entry about the first rip-off I’m <em>developing</em> (FlappyBird L O L) shortly.</p>]]></content:encoded> </item> <item> |