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diff --git a/blog/dst/rss.xml b/blog/dst/rss.xml index 8139408..d815b06 100644 --- a/blog/dst/rss.xml +++ b/blog/dst/rss.xml @@ -13,8 +13,8 @@ <copyright>Copyright 2021 David Luévano Alvarado</copyright> <managingEditor>david@luevano.xyz (David Luévano Alvarado)</managingEditor> <webMaster>david@luevano.xyz (David Luévano Alvarado)</webMaster> - <pubDate>Sun, 22 May 2022 00:27:08 GMT</pubDate> - <lastBuildDate>Sun, 22 May 2022 00:27:08 GMT</lastBuildDate> + <pubDate>Sun, 22 May 2022 01:23:08 GMT</pubDate> + <lastBuildDate>Sun, 22 May 2022 01:23:08 GMT</lastBuildDate> <generator>pyssg v0.7.2</generator> <docs>https://validator.w3.org/feed/docs/rss2.html</docs> <ttl>30</ttl> @@ -24,6 +24,127 @@ <link>https://blog.luevano.xyz</link> </image> <item> + <title>General Godot project structure</title> + <link>https://blog.luevano.xyz/g/godot_project_structure.html</link> + <guid isPermaLink="true">https://blog.luevano.xyz/g/godot_project_structure.html</guid> + <pubDate>Sun, 22 May 2022 01:16:10 GMT</pubDate> + <category>English</category> + <category>Gamedev</category> + <category>Short</category> + <description>Details on the project structure I'm using for Godot, based on preference and some research I did.</description> + <content:encoded><![CDATA[<p>One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most.</p> +<p>The first place to look for is of course the official <em>Godot</em> documentation on <a href="https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html">Project organization</a>; along with project structure discussion, also comes with best practices for code style and what-not. I don’t like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it’s a really good starting point, for example it tells you to use:</p> +<ul> +<li>/models/town/house/<ul> +<li>house.dae</li> +<li>window.png</li> +<li>door.png</li> +</ul> +</li> +</ul> +<p>Where I would prefer to have more modularity, for example:</p> +<ul> +<li>/levels/structures/town/house (or /levels/town/structures/house)<ul> +<li>window/<ul> +<li>window.x</li> +<li>window.y</li> +<li>window.z</li> +</ul> +</li> +<li>door/<ul> +<li>…</li> +</ul> +</li> +<li>house.x</li> +<li>house.y</li> +<li>house.z</li> +</ul> +</li> +</ul> +<p>It might look like it’s more work, but I prefer it like this. I wish <a href="https://www.braindead.bzh/entry/creating-a-game-with-godot-engine-ep-2-project-organization">this site </a> was still available, as I got most of my ideas from there, but apparently the owner is not maintaining his site anymore; but there is <a href="https://www.reddit.com/r/godot/comments/7786ee/comment/dojuzuf/?utm_source=share&utm_medium=web2x&context=3">this excelent comment on reddit</a> which shows a project/sirectory structure more in line with what I’m currently using (and similr to the site that is down that I liked that much). I just do somethings a bit different, and end up with:</p> +<ul> +<li>/.git</li> +<li>/assets (raw assets/editable assets for their respective software, could also be the whole imported assets from some packs, where you can just select few of them to actually use)</li> +<li>/releases (executables ready to publish)</li> +<li>/src (the actual godot project)<ul> +<li>.godot/</li> +<li>actors/ (or entities)<ul> +<li>player/<ul> +<li>assets/</li> +<li>sprites/</li> +<li>…</li> +</ul> +</li> +<li>enemy/ (this could be a dir with subdirectories for each type of enemy for example…)<ul> +<li>assets/</li> +<li>sprites/</li> +<li>…</li> +</ul> +</li> +<li>actor.gd</li> +<li>…</li> +</ul> +</li> +<li>levels/ (or scenes)<ul> +<li>common/<ul> +<li>assets/</li> +<li>sprites/</li> +<li>…</li> +</ul> +</li> +<li>main/<ul> +<li>…</li> +</ul> +</li> +<li>overworld/<ul> +<li>…</li> +</ul> +</li> +<li>dugeon/<ul> +<li>…</li> +</ul> +</li> +<li>Game.tscn (I consider the “game” itself a level/scene, so I’m including it here)</li> +<li>game.gd</li> +</ul> +</li> +<li>objects/<ul> +<li>box/<ul> +<li>…</li> +</ul> +</li> +<li>…</li> +</ul> +</li> +<li>screens/<ul> +<li>main_menu/<ul> +<li>…</li> +</ul> +</li> +<li>…</li> +</ul> +</li> +<li>globals/ (singletons/autoloads)</li> +<li>ui/<ul> +<li>menus/<ul> +<li>…</li> +</ul> +</li> +<li>…</li> +</ul> +</li> +<li>Main.tscn (the entry point of the game)</li> +<li>main.gd</li> +<li>icon.png</li> +<li>project.godot</li> +<li>…</li> +</ul> +</li> +<li>\<any other repository related files></li> +</ul> +<p>And so on, I hope the idea is clear. Basically you need to abstract some entity/object that you’re going to use into its more basic form and use subdirectories for each level of abstraction (a player is an actor and thus we use actor/player; a box is part of the world, and is a level so we can use levels/common/decor/box or something like that). Once you have the most basic abstraction done, anything that belongs to that abstraction will have all of its assets/sounds/shaders/etc in it’s directory.</p>]]></content:encoded> + </item> + <item> <title>Will start blogging about gamedev</title> <link>https://blog.luevano.xyz/g/starting_gamedev_blogging.html</link> <guid isPermaLink="true">https://blog.luevano.xyz/g/starting_gamedev_blogging.html</guid> |