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- <h1>Will start blogging about gamedev</h1>
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- <p>I&rsquo;ve been wanting to get into gamedev for a while now, but it&rsquo;s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I&rsquo;m trying to actually do stuff.</p>
-<p>So, the plan is to blog about my progress and clone some simple games just to get started. I&rsquo;m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it&rsquo;s open source, it&rsquo;s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. <del>Specifically I&rsquo;ll start using <em>Godot 4</em> even though it&rsquo;s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.</del> <ins>Actually&hellip; (for the small clones/ripoffs) I&rsquo;ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn&rsquo;t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I&rsquo;ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there&rsquo;s no issues to export.</ins></p>
-<p>For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I&rsquo;ll be posting the entry about the first rip-off I&rsquo;m <em>developing</em> (FlappyBird L O L) shortly.</p>
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- <p>By David Luévano</p>
- <p>Created: Tue, May 17, 2022 @ 05:19 UTC</p>
- <p>Modified: Sun, May 22, 2022 @ 00:27 UTC</p>
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