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-rw-r--r-- | blog/src/g/gogodot_jam3_devlog_1.md | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/blog/src/g/gogodot_jam3_devlog_1.md b/blog/src/g/gogodot_jam3_devlog_1.md index 0145ae9..b634f56 100644 --- a/blog/src/g/gogodot_jam3_devlog_1.md +++ b/blog/src/g/gogodot_jam3_devlog_1.md @@ -307,7 +307,13 @@ And this is used in `_process` to place new food whenever needed. For now I adde - Edited the food manager to communicate with the world gen to get actual possible tile locations. - Added a location attribute to food. - Added several related signals: `food_placing_new_food(type)`, `food_placed_new_food(type, location)` and `food_eaten(type, location)`. - +- Tweaked the tracking of the snake size. +- Tweaked the food system to contain more attributes and use a base food node. +- Added a HUD with mini snake sprites. Added necessary signals. +- Added a HUD for growth progress. Added necessary signals. +- Refactored the nodes to make it work with `change_scene_to`, and added a main menu. +- Added GUI for dead screen, showing the progress. Will add next mutations there. +- Added new food and generalized a bit the food system. ## Brainstorm/To-do |