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author | David Luevano Alvarado <david@luevano.xyz> | 2023-09-01 09:30:52 -0600 |
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committer | David Luevano Alvarado <david@luevano.xyz> | 2023-09-01 09:30:52 -0600 |
commit | edd91285e202c16af1c80458291e039fe3f22dfe (patch) | |
tree | 5dd8ee9049342f4cd29989d8c57f10f360156291 /src/blog/g | |
parent | e6fb8b69c85894994d649b4c7c59a6a1fa606c34 (diff) |
update texture filter notes
Diffstat (limited to 'src/blog/g')
-rw-r--r-- | src/blog/g/flappybird_godot_devlog_2.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/blog/g/flappybird_godot_devlog_2.md b/src/blog/g/flappybird_godot_devlog_2.md index 4532cc5..0170194 100644 --- a/src/blog/g/flappybird_godot_devlog_2.md +++ b/src/blog/g/flappybird_godot_devlog_2.md @@ -26,7 +26,7 @@ The source code can be found at [luevano/flappybirdgodot](https://github.com/lue These include the first changes for fixing some of the conflicting code to at least make it run (no gameplay) as well as project settings adjustments. - Changing the [default import settings](https://blog.luevano.xyz/g/flappybird_godot_devlog_1.html#default-import-settings) for pixel art no longer works (though it's worth to double check as they changed from `Texture` to a `Texture2D`). The important parameter to [change is the *Filter* for the textures](https://ask.godotengine.org/122518/how-to-import-pixel-art-in-godot-4). - - Since all nodes inherit parameters by default, changing on the parent nodes (or just once in the root such as `Main.tscn`) will suffice: Go to *Inspector -> CanvasItem -> Texture* and change *Filter* from "Inherit" to "Nearest". + - Change by going to the *Project Settings* at *General -> Rendering -> Textures* and set the *Canvas Textures -> Default Texture Filter* to "Nearest". - Re-set the *InputMap* as the system probably changed from *Godot 3* to *Godot 4*. - For `SavedData` singleton, change from `File` to `ConfigFile` and refactor. This is really not needed for making it run, but I changed this right away. - Remove `velocity` property of `Player` which is already included in `CharacterBody2D`. |