diff options
author | David Luevano Alvarado <david@luevano.xyz> | 2023-09-01 09:30:52 -0600 |
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committer | David Luevano Alvarado <david@luevano.xyz> | 2023-09-01 09:30:52 -0600 |
commit | edd91285e202c16af1c80458291e039fe3f22dfe (patch) | |
tree | 5dd8ee9049342f4cd29989d8c57f10f360156291 /live/blog/g/flappybird_godot_devlog_2.html | |
parent | e6fb8b69c85894994d649b4c7c59a6a1fa606c34 (diff) |
update texture filter notes
Diffstat (limited to 'live/blog/g/flappybird_godot_devlog_2.html')
-rw-r--r-- | live/blog/g/flappybird_godot_devlog_2.html | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/live/blog/g/flappybird_godot_devlog_2.html b/live/blog/g/flappybird_godot_devlog_2.html index d4f764b..e882607 100644 --- a/live/blog/g/flappybird_godot_devlog_2.html +++ b/live/blog/g/flappybird_godot_devlog_2.html @@ -121,7 +121,7 @@ <p>These include the first changes for fixing some of the conflicting code to at least make it run (no gameplay) as well as project settings adjustments.</p> <ul> <li>Changing the <a href="https://blog.luevano.xyz/g/flappybird_godot_devlog_1.html#default-import-settings">default import settings</a> for pixel art no longer works (though it’s worth to double check as they changed from <code>Texture</code> to a <code>Texture2D</code>). The important parameter to <a href="https://ask.godotengine.org/122518/how-to-import-pixel-art-in-godot-4">change is the <em>Filter</em> for the textures</a>.<ul> -<li>Since all nodes inherit parameters by default, changing on the parent nodes (or just once in the root such as <code>Main.tscn</code>) will suffice: Go to <em>Inspector -> CanvasItem -> Texture</em> and change <em>Filter</em> from “Inherit” to “Nearest”.</li> +<li>Change by going to the <em>Project Settings</em> at <em>General -> Rendering -> Textures</em> and set the <em>Canvas Textures -> Default Texture Filter</em> to “Nearest”.</li> </ul> </li> <li>Re-set the <em>InputMap</em> as the system probably changed from <em>Godot 3</em> to <em>Godot 4</em>.</li> @@ -305,7 +305,7 @@ AudioServer.set_bus_mute(_bus, true) # false to unmute <div class="article-info"> <p>By David LuĂ©vano</p> <p>Created: Sun, Aug 27, 2023 @ 23:28 UTC</p> - <p>Modified: Tue, Aug 29, 2023 @ 10:14 UTC</p> + <p>Modified: Fri, Sep 01, 2023 @ 15:29 UTC</p> <div class="article-tags"> <p>Tags: <a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@gdscript.html">gdscript</a>, <a href="https://blog.luevano.xyz/tag/@godot.html">godot</a> </p> |