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authorDavid Luevano Alvarado <david@luevano.xyz>2022-05-21 18:27:38 -0600
committerDavid Luevano Alvarado <david@luevano.xyz>2022-05-21 18:27:38 -0600
commit5609f3778a3f6c342e8632695de4f1f1272770aa (patch)
tree905b22a79c582ccb60d31701478774079bbfb4b7 /blog/src
parent0c22210b4a1dadfc296b2caef01d966c1728ef99 (diff)
forgot to update pyssg
Diffstat (limited to 'blog/src')
-rw-r--r--blog/src/.files2
-rw-r--r--blog/src/g/starting_gamedev_blogging.md2
2 files changed, 2 insertions, 2 deletions
diff --git a/blog/src/.files b/blog/src/.files
index 430bb42..da91401 100644
--- a/blog/src/.files
+++ b/blog/src/.files
@@ -13,4 +13,4 @@ a/vpn_server_with_openvpn.md 1627810022.100739 1627812788.832212 7df7d2d05cb07a5
a/volviendo_a_usar_la_pagina.md 1651116062.9191298 1651116501.5491333 0f36388a5a216a8b7c79a52e84219fca short,spanish,update
a/devs_android_me_trozaron.md 1652608264.4901433 1652609027.0201497 41c897ac0c6e0bd66f67ddc8286f4413 rant,spanish,update
a/password_manager_authenticator_setup.md 1652654434.4686146 1653179084.149559 ccd90b7bb896f09438696bb793eb6138 english,short,tools
-g/starting_gamedev_blogging.md 1652764794.9016073 1653178718.1995559 b8e72464622cea868fc8c92067558bb1 english,gamedev,short,update
+g/starting_gamedev_blogging.md 1652764794.9016073 1653179221.26956 2d6665cebea06ff376dbde9643a893c4 english,gamedev,short,update
diff --git a/blog/src/g/starting_gamedev_blogging.md b/blog/src/g/starting_gamedev_blogging.md
index d52bba3..6fc518c 100644
--- a/blog/src/g/starting_gamedev_blogging.md
+++ b/blog/src/g/starting_gamedev_blogging.md
@@ -9,6 +9,6 @@ tags: gamedev
I've been wanting to get into gamedev for a while now, but it's always a pain to stay consistent. I just recently started to get into gamedev again, and this time I'm trying to actually do stuff.
-So, the plan is to blog about my progress and clone some simple games just to get started. I'm thinking on sticking with [Godot](https://godotengine.org/) just because I like that it's open source, it's getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I'll start using *Godot 4* even though it's not done yet, to get used to the new features, specifically pumped for [GDScript 2.0](https://godotengine.org/article/gdscript-progress-report-feature-complete-40).~~^^Actually... (for the small clones/ripoffs) I'll need to use *Godot 3.X* (probably 3.5), as *Godot 4* doesn't have support to export to webassembly (HTML5) yet, and I want that to publish to [itch.io](https://itch.io/) and my website. I'll continue to use *Godot 4* for bigger projects, as they will take longer and I hope that by the time I need to publish, there's no issues to export.^^
+So, the plan is to blog about my progress and clone some simple games just to get started. I'm thinking on sticking with [Godot](https://godotengine.org/) just because I like that it's open source, it's getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I'll start using *Godot 4* even though it's not done yet, to get used to the new features, specifically pumped for [GDScript 2.0](https://godotengine.org/article/gdscript-progress-report-feature-complete-40).~~ ^^Actually... (for the small clones/ripoffs) I'll need to use *Godot 3.X* (probably 3.5), as *Godot 4* doesn't have support to export to webassembly (HTML5) yet, and I want that to publish to [itch.io](https://itch.io/) and my website. I'll continue to use *Godot 4* for bigger projects, as they will take longer and I hope that by the time I need to publish, there's no issues to export.^^
For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I'll be posting the entry about the first rip-off I'm *developing* (FlappyBird L O L) shortly. \ No newline at end of file