diff options
author | David Luevano Alvarado <david@luevano.xyz> | 2022-05-21 19:23:43 -0600 |
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committer | David Luevano Alvarado <david@luevano.xyz> | 2022-05-21 19:23:43 -0600 |
commit | 40c6a00c6a3905ccd3a43962f15da5a69610b536 (patch) | |
tree | 29c6eea0a34d4580968efc76e315b9735e655276 /blog/src | |
parent | 5609f3778a3f6c342e8632695de4f1f1272770aa (diff) |
add godot project structure entry
Diffstat (limited to 'blog/src')
-rw-r--r-- | blog/src/.files | 1 | ||||
-rw-r--r-- | blog/src/g/godot_project_structure.md | 82 |
2 files changed, 83 insertions, 0 deletions
diff --git a/blog/src/.files b/blog/src/.files index da91401..1542439 100644 --- a/blog/src/.files +++ b/blog/src/.files @@ -14,3 +14,4 @@ a/volviendo_a_usar_la_pagina.md 1651116062.9191298 1651116501.5491333 0f36388a5a a/devs_android_me_trozaron.md 1652608264.4901433 1652609027.0201497 41c897ac0c6e0bd66f67ddc8286f4413 rant,spanish,update a/password_manager_authenticator_setup.md 1652654434.4686146 1653179084.149559 ccd90b7bb896f09438696bb793eb6138 english,short,tools g/starting_gamedev_blogging.md 1652764794.9016073 1653179221.26956 2d6665cebea06ff376dbde9643a893c4 english,gamedev,short,update +g/godot_project_structure.md 1653182170.4395845 1653182586.3895879 791ab9c902aa15d66218e1e6e6191491 english,gamedev,short diff --git a/blog/src/g/godot_project_structure.md b/blog/src/g/godot_project_structure.md new file mode 100644 index 0000000..f69a74d --- /dev/null +++ b/blog/src/g/godot_project_structure.md @@ -0,0 +1,82 @@ +title: General Godot project structure +author: David Luévano +lang: en +summary: Details on the project structure I'm using for Godot, based on preference and some research I did. +tags: gamedev + short + english + +One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most. + +The first place to look for is of course the official *Godot* documentation on [Project organization](https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html); along with project structure discussion, also comes with best practices for code style and what-not. I don't like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it's a really good starting point, for example it tells you to use: + +- /models/town/house/ + - house.dae + - window.png + - door.png + +Where I would prefer to have more modularity, for example: + +- /levels/structures/town/house (or /levels/town/structures/house) + - window/ + - window.x + - window.y + - window.z + - door/ + - ... + - house.x + - house.y + - house.z + +It might look like it's more work, but I prefer it like this. I wish [this site ](https://www.braindead.bzh/entry/creating-a-game-with-godot-engine-ep-2-project-organization) was still available, as I got most of my ideas from there, but apparently the owner is not maintaining his site anymore; but there is [this excelent comment on reddit](https://www.reddit.com/r/godot/comments/7786ee/comment/dojuzuf/?utm_source=share&utm_medium=web2x&context=3) which shows a project/sirectory structure more in line with what I'm currently using (and similr to the site that is down that I liked that much). I just do somethings a bit different, and end up with: + +- /.git +- /assets (raw assets/editable assets for their respective software, could also be the whole imported assets from some packs, where you can just select few of them to actually use) +- /releases (executables ready to publish) +- /src (the actual godot project) + - .godot/ + - actors/ (or entities) + - player/ + - assets/ + - sprites/ + - ... + - enemy/ (this could be a dir with subdirectories for each type of enemy for example...) + - assets/ + - sprites/ + - ... + - actor.gd + - ... + - levels/ (or scenes) + - common/ + - assets/ + - sprites/ + - ... + - main/ + - ... + - overworld/ + - ... + - dugeon/ + - ... + - Game.tscn (I consider the "game" itself a level/scene, so I'm including it here) + - game.gd + - objects/ + - box/ + - ... + - ... + - screens/ + - main_menu/ + - ... + - ... + - globals/ (singletons/autoloads) + - ui/ + - menus/ + - ... + - ... + - Main.tscn (the entry point of the game) + - main.gd + - icon.png + - project.godot + - ... +- \<any other repository related files\> + +And so on, I hope the idea is clear. Basically you need to abstract some entity/object that you're going to use into its more basic form and use subdirectories for each level of abstraction (a player is an actor and thus we use actor/player; a box is part of the world, and is a level so we can use levels/common/decor/box or something like that). Once you have the most basic abstraction done, anything that belongs to that abstraction will have all of its assets/sounds/shaders/etc in it's directory.
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