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authorDavid Luevano Alvarado <david@luevano.xyz>2022-05-21 18:25:49 -0600
committerDavid Luevano Alvarado <david@luevano.xyz>2022-05-21 18:25:49 -0600
commit0c22210b4a1dadfc296b2caef01d966c1728ef99 (patch)
tree8d93796a3ef1a8e98037970d21019d1e5c9679fc /blog/src
parent476368f6ad882b35ed7ee5a620641926a98626cb (diff)
update for godot issues, added del and ins tags
Diffstat (limited to 'blog/src')
-rw-r--r--blog/src/.files4
-rw-r--r--blog/src/a/password_manager_authenticator_setup.md2
-rw-r--r--blog/src/g/starting_gamedev_blogging.md2
3 files changed, 4 insertions, 4 deletions
diff --git a/blog/src/.files b/blog/src/.files
index 73414bf..430bb42 100644
--- a/blog/src/.files
+++ b/blog/src/.files
@@ -12,5 +12,5 @@ a/hoy_toco_desarrollo_personaje.md 1627452655.5560262 0.0 b891e8efe4e9a5c3f342f9
a/vpn_server_with_openvpn.md 1627810022.100739 1627812788.832212 7df7d2d05cb07a5d83284f41f3ce9054 english,server,tools,tutorial
a/volviendo_a_usar_la_pagina.md 1651116062.9191298 1651116501.5491333 0f36388a5a216a8b7c79a52e84219fca short,spanish,update
a/devs_android_me_trozaron.md 1652608264.4901433 1652609027.0201497 41c897ac0c6e0bd66f67ddc8286f4413 rant,spanish,update
-a/password_manager_authenticator_setup.md 1652654434.4686146 0.0 dc72958a26d27780b149b974221234a3 english,short,tools
-g/starting_gamedev_blogging.md 1652764794.9016073 1652765016.481609 540d7cf898ecd70e1b18a1fe3e1c3d1f english,gamedev,short,update
+a/password_manager_authenticator_setup.md 1652654434.4686146 1653179084.149559 ccd90b7bb896f09438696bb793eb6138 english,short,tools
+g/starting_gamedev_blogging.md 1652764794.9016073 1653178718.1995559 b8e72464622cea868fc8c92067558bb1 english,gamedev,short,update
diff --git a/blog/src/a/password_manager_authenticator_setup.md b/blog/src/a/password_manager_authenticator_setup.md
index 2af5bc6..f0e8c76 100644
--- a/blog/src/a/password_manager_authenticator_setup.md
+++ b/blog/src/a/password_manager_authenticator_setup.md
@@ -8,7 +8,7 @@ tags: tools
**Disclaimer**: I won't go into many technical details here of how to install/configure/use the software, this is just supposed to be a short description on my setup.
-It's been a while since I started using a password manager at all, and I'm happy that I started with [KeePassXC](https://keepassxc.org/) (open source, multiplatform password manager that it's completely offline) as a direct recommendation from [EL LM](https://www.lmcj.xyz/); before this I was using the same password for everything (like a lot of people), which is a well know privacy issue as noted in detail by [Leo](https://askleo.com/different-passwords-for-everything/) (I don't personally recommed LastPass as Leo does). Note that you will still need a *master password* to lock/unlock your password database (you can additionally use a hardware key and a key file).
+It's been a while since I started using a password manager at all, and I'm happy that I started with [KeePassXC](https://keepassxc.org/) (open source, multiplatform password manager that it's completely offline) as a direct recommendation from [lm](https://www.lmcj.xyz/); before this I was using the same password for everything (like a lot of people), which is a well know privacy issue as noted in detail by [Leo](https://askleo.com/different-passwords-for-everything/) (I don't personally recommed LastPass as Leo does). Note that you will still need a *master password* to lock/unlock your password database (you can additionally use a hardware key and a key file).
Anyways, setting up *keepass* is pretty simple, as there is a client for almost any device; note that *keepass* is basically just the format and the base for all of the clients, as its common with pretty much any open source software. In my case I'm using [KeePassXC](https://keepassxc.org/) in my computer and [KeePassDX](https://www.keepassdx.com/) in my phone (Android). The only concern is keeping everything in sync because *keepass* doesn't have any automatic method of synchronizing between devices because of security reasons (as far as I know), meaning that you have to manage that yourself.
diff --git a/blog/src/g/starting_gamedev_blogging.md b/blog/src/g/starting_gamedev_blogging.md
index 0985c45..d52bba3 100644
--- a/blog/src/g/starting_gamedev_blogging.md
+++ b/blog/src/g/starting_gamedev_blogging.md
@@ -9,6 +9,6 @@ tags: gamedev
I've been wanting to get into gamedev for a while now, but it's always a pain to stay consistent. I just recently started to get into gamedev again, and this time I'm trying to actually do stuff.
-So, the plan is to blog about my progress and clone some simple games just to get started. I'm thinking on sticking with [Godot](https://godotengine.org/) just because I like that it's open source, it's getting better and better overtime (big rewrite happening right now) and I already like how the engine works. Specifically I'll start using *Godot 4* even though it's not done yet, to get used to the new features, specifically pumped for [GDScript 2.0](https://godotengine.org/article/gdscript-progress-report-feature-complete-40).
+So, the plan is to blog about my progress and clone some simple games just to get started. I'm thinking on sticking with [Godot](https://godotengine.org/) just because I like that it's open source, it's getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I'll start using *Godot 4* even though it's not done yet, to get used to the new features, specifically pumped for [GDScript 2.0](https://godotengine.org/article/gdscript-progress-report-feature-complete-40).~~^^Actually... (for the small clones/ripoffs) I'll need to use *Godot 3.X* (probably 3.5), as *Godot 4* doesn't have support to export to webassembly (HTML5) yet, and I want that to publish to [itch.io](https://itch.io/) and my website. I'll continue to use *Godot 4* for bigger projects, as they will take longer and I hope that by the time I need to publish, there's no issues to export.^^
For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I'll be posting the entry about the first rip-off I'm *developing* (FlappyBird L O L) shortly. \ No newline at end of file