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author | David Luevano Alvarado <david@luevano.xyz> | 2022-05-16 23:25:05 -0600 |
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committer | David Luevano Alvarado <david@luevano.xyz> | 2022-05-16 23:25:05 -0600 |
commit | 476368f6ad882b35ed7ee5a620641926a98626cb (patch) | |
tree | 843225ebea575a42c0118325a963c6039a0f457e /blog/src/g | |
parent | 1cb25d34b2c5efffd779560cde4e96a7b5231e42 (diff) |
add new entry for starting gamedev blogging
Diffstat (limited to 'blog/src/g')
-rw-r--r-- | blog/src/g/starting_gamedev_blogging.md | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/blog/src/g/starting_gamedev_blogging.md b/blog/src/g/starting_gamedev_blogging.md new file mode 100644 index 0000000..0985c45 --- /dev/null +++ b/blog/src/g/starting_gamedev_blogging.md @@ -0,0 +1,14 @@ +title: Will start blogging about gamedev +author: David Luévano +lang: en +summary: Since I'm starting to get more into gamedev stuff, I'll start blogging about it just to keep consistent. +tags: gamedev + update + short + english + +I've been wanting to get into gamedev for a while now, but it's always a pain to stay consistent. I just recently started to get into gamedev again, and this time I'm trying to actually do stuff. + +So, the plan is to blog about my progress and clone some simple games just to get started. I'm thinking on sticking with [Godot](https://godotengine.org/) just because I like that it's open source, it's getting better and better overtime (big rewrite happening right now) and I already like how the engine works. Specifically I'll start using *Godot 4* even though it's not done yet, to get used to the new features, specifically pumped for [GDScript 2.0](https://godotengine.org/article/gdscript-progress-report-feature-complete-40). + +For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I'll be posting the entry about the first rip-off I'm *developing* (FlappyBird L O L) shortly.
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