diff options
author | David Luevano Alvarado <david@luevano.xyz> | 2022-05-21 18:27:38 -0600 |
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committer | David Luevano Alvarado <david@luevano.xyz> | 2022-05-21 18:27:38 -0600 |
commit | 5609f3778a3f6c342e8632695de4f1f1272770aa (patch) | |
tree | 905b22a79c582ccb60d31701478774079bbfb4b7 /blog/dst | |
parent | 0c22210b4a1dadfc296b2caef01d966c1728ef99 (diff) |
forgot to update pyssg
Diffstat (limited to 'blog/dst')
-rw-r--r-- | blog/dst/g/starting_gamedev_blogging.html | 4 | ||||
-rw-r--r-- | blog/dst/rss.xml | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/blog/dst/g/starting_gamedev_blogging.html b/blog/dst/g/starting_gamedev_blogging.html index 96f34b2..d5c83a8 100644 --- a/blog/dst/g/starting_gamedev_blogging.html +++ b/blog/dst/g/starting_gamedev_blogging.html @@ -79,7 +79,7 @@ <h1>Will start blogging about gamedev</h1> <p>I’ve been wanting to get into gamedev for a while now, but it’s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I’m trying to actually do stuff.</p> -<p>So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I’ll start using <em>Godot 4</em> even though it’s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.~~^^Actually… (for the small clones/ripoffs) I’ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I’ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.^^</p> +<p>So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. <del>Specifically I’ll start using <em>Godot 4</em> even though it’s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.</del> <ins>Actually… (for the small clones/ripoffs) I’ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I’ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.</ins></p> <p>For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I’ll be posting the entry about the first rip-off I’m <em>developing</em> (FlappyBird L O L) shortly.</p> <div class="page-nav"> @@ -104,7 +104,7 @@ <div class="article-info"> <p>By David Luévano</p> <p>Created: Tue, May 17, 2022 @ 05:19 UTC</p> - <p>Modified: Sun, May 22, 2022 @ 00:18 UTC</p> + <p>Modified: Sun, May 22, 2022 @ 00:27 UTC</p> <div class="article-tags"> <p>Tags: <a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@short.html">short</a>, <a href="https://blog.luevano.xyz/tag/@update.html">update</a> </p> diff --git a/blog/dst/rss.xml b/blog/dst/rss.xml index 6766f9b..8139408 100644 --- a/blog/dst/rss.xml +++ b/blog/dst/rss.xml @@ -13,9 +13,9 @@ <copyright>Copyright 2021 David Luévano Alvarado</copyright> <managingEditor>david@luevano.xyz (David Luévano Alvarado)</managingEditor> <webMaster>david@luevano.xyz (David Luévano Alvarado)</webMaster> - <pubDate>Sun, 22 May 2022 00:25:01 GMT</pubDate> - <lastBuildDate>Sun, 22 May 2022 00:25:01 GMT</lastBuildDate> - <generator>pyssg v0.7.1</generator> + <pubDate>Sun, 22 May 2022 00:27:08 GMT</pubDate> + <lastBuildDate>Sun, 22 May 2022 00:27:08 GMT</lastBuildDate> + <generator>pyssg v0.7.2</generator> <docs>https://validator.w3.org/feed/docs/rss2.html</docs> <ttl>30</ttl> <image> @@ -34,7 +34,7 @@ <category>Update</category> <description>Since I'm starting to get more into gamedev stuff, I'll start blogging about it just to keep consistent.</description> <content:encoded><![CDATA[<p>I’ve been wanting to get into gamedev for a while now, but it’s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I’m trying to actually do stuff.</p> -<p>So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I’ll start using <em>Godot 4</em> even though it’s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.~~^^Actually… (for the small clones/ripoffs) I’ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I’ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.^^</p> +<p>So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. <del>Specifically I’ll start using <em>Godot 4</em> even though it’s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.</del> <ins>Actually… (for the small clones/ripoffs) I’ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I’ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.</ins></p> <p>For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I’ll be posting the entry about the first rip-off I’m <em>developing</em> (FlappyBird L O L) shortly.</p>]]></content:encoded> </item> <item> |