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author | David Luevano Alvarado <david@luevano.xyz> | 2022-05-28 21:53:11 -0600 |
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committer | David Luevano Alvarado <david@luevano.xyz> | 2022-05-28 21:53:11 -0600 |
commit | 522bed7c83a5bada278f29593dcb18cdf264e4f6 (patch) | |
tree | a571370e72952b8c2ec3b0e6eb84c2c62e66a99d /blog/dst/g/flappybird_godot_devlog_1.html | |
parent | 3262c801cf793ea82a1884f1fb008445c4b4ef6e (diff) |
fix embedded itch.io page
Diffstat (limited to 'blog/dst/g/flappybird_godot_devlog_1.html')
-rw-r--r-- | blog/dst/g/flappybird_godot_devlog_1.html | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/blog/dst/g/flappybird_godot_devlog_1.html b/blog/dst/g/flappybird_godot_devlog_1.html index 89f1c72..99df6ee 100644 --- a/blog/dst/g/flappybird_godot_devlog_1.html +++ b/blog/dst/g/flappybird_godot_devlog_1.html @@ -91,7 +91,7 @@ <p>Not going to specify all the details, only the needed parts and what could be confusing, as the source code is available and can be inspected; also this assumes minimal knowledge of <em>Godot</em> in general. Usually when I mention that a set/change of something it usually it’s a property and it can be found under the <em>Inspector</em> on the relevant node, unless stated otherwise; also, all scripts attached have the same name as the scenes, but in <em>snake_case</em> (scenes/nodes in <em>PascalCase</em>).</p> <p>One thing to note, is that I started writing this when I finished the game, so it’s hard to go part by part, and it will be hard to test individual parts when going through this as everything is depending on each other. For the next devlog, I’ll do it as I go and it will include all the changes to the nodes/scripts as I was finding them, probably better idea and easier to follow.</p> <p>The source code can be found in my GitHub <a href="https://github.com/luevano/flappybird_godot">here</a>, it also contains the exported versions for HTML5, Windows and Linux (be aware that the sound might be too high and I’m too lazy to make it configurable, it was the last thing I added), or you could also go to the itch.io page I setup where it’s playable in the browser:</p> -<iframe src="https://itch.io/embed/1551015?dark=true" width="552" height="167" frameborder="0"><a href="https://lorentzeus.itch.io/flappybirdgodot">FlappyBirdGodot by Lorentzeus</a></iframe> +<p style="text-align:center"><iframe src="https://itch.io/embed/1551015?dark=true" width="552" height="167" frameborder="0"><a href="https://lorentzeus.itch.io/flappybirdgodot">FlappyBirdGodot by Lorentzeus</a></iframe></p> <h2 id="initial-project-setup">Initial project setup</h2> <h3 id="directory-structure">Directory structure</h3> @@ -679,6 +679,7 @@ func _ready() -> void: <div class="article-info"> <p>By David LuĂ©vano</p> <p>Created: Sun, May 29, 2022 @ 03:38 UTC</p> + <p>Modified: Sun, May 29, 2022 @ 03:44 UTC</p> <div class="article-tags"> <p>Tags: <a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@godot.html">godot</a> </p> |