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authorDavid Luevano Alvarado <david@luevano.xyz>2022-11-27 04:32:33 -0600
committerDavid Luevano Alvarado <david@luevano.xyz>2022-11-27 04:32:33 -0600
commit3112a76dac594fe715b59e53c399b0dec5b53193 (patch)
treeda8d426f414491753d54f74f0636e929707cdb80
parent8874b18aa735d20798948460b444dc4e765b77be (diff)
small change on lbuild and delete unused md file
-rw-r--r--blog/src/g/godotwild_jam46_devlog_1.md21
-rwxr-xr-xlbuild1
2 files changed, 1 insertions, 21 deletions
diff --git a/blog/src/g/godotwild_jam46_devlog_1.md b/blog/src/g/godotwild_jam46_devlog_1.md
deleted file mode 100644
index f6b2cbb..0000000
--- a/blog/src/g/godotwild_jam46_devlog_1.md
+++ /dev/null
@@ -1,21 +0,0 @@
-title: Creating my Godot Wild Jam 46 entry using Godot 3.5 devlog 1
-author: David Luévano
-lang: en
-summary: Details on the implementation for the game I created for the Godot Wild Jam 46, which theme is Orb.
-tags: gamedev
- godot
- gamejam
- english
-
-## Brainstorming
-
-Theme: Orb.
-Wildcards (optional):
-
-- I feel small: make enemies much larger than the player.
-- Fear of the dark: make someone (or something) follow the player.
-- Non-euclidean: have a map that is impossible in the real world.
-
-- Need to protect an orb from big shadows following.
-- Need to feed a big central orb. You're a tiny rat. You feed trash/flesh.
-- Steatlh. Giant eye watching. Solve puzzles. \ No newline at end of file
diff --git a/lbuild b/lbuild
index b8a1c30..dee7bdc 100755
--- a/lbuild
+++ b/lbuild
@@ -1,3 +1,4 @@
+#!/bin/bash
# temp build script for art and blog
pyssg --config $HOME/luevano.xyz/blog/config.ini -b
pyssg --config $HOME/luevano.xyz/art/config.ini -b