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extends Node
var score: int = 0
var growth: int = 0
func _ready():
Event.connect("food_eaten", self, "_on_food_eaten")
func _on_food_eaten(properties: Dictionary) -> void:
var points: int = properties["points"]
var score_to_grow: int = (growth + 1) * Global.POINTS_TO_GROW - score
var amount_to_grow: int = 0
score += points
if points >= score_to_grow:
amount_to_grow += 1
points -= score_to_grow
# maybe be careful with this
amount_to_grow += points / Global.POINTS_TO_GROW
growth += amount_to_grow
Event.emit_signal("snake_add_new_segment", amount_to_grow)
score_to_grow = Global.POINTS_TO_GROW - ((growth + 1) * Global.POINTS_TO_GROW - score)
Event.emit_signal("snake_growth_progress", score_to_grow)
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