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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Node",
"class": "GifDecoder",
"language": "GDScript",
"path": "res://addons/GifMaker/GifDecoder.gd"
}, {
"base": "Viewport",
"class": "GifRecorder",
"language": "GDScript",
"path": "res://addons/GifMaker/GifRecorder.gd"
}, {
"base": "ReferenceRect",
"class": "GifRectangle",
"language": "GDScript",
"path": "res://addons/GifMaker/GifRectangle.gd"
}, {
"base": "Node",
"class": "Main",
"language": "GDScript",
"path": "res://main.gd"
}, {
"base": "Node2D",
"class": "Snake",
"language": "GDScript",
"path": "res://entities/actors/snake/scripts/snake.gd"
} ]
_global_script_class_icons={
"GifDecoder": "",
"GifRecorder": "res://addons/GifMaker/gif.svg",
"GifRectangle": "res://addons/GifMaker/GifRectangle.svg",
"Main": "",
"Snake": ""
}

[application]

config/name="GoGodotJam3"
run/main_scene="res://Main.tscn"
config/icon="res://icons/game.png"

[autoload]

Event="*res://event.gd"
Global="*res://global.gd"

[debug]

gdscript/warnings/unused_argument=false
gdscript/warnings/unused_signal=false
gdscript/warnings/return_value_discarded=false

[editor_plugins]

enabled=PoolStringArray( "res://addons/GifMaker/plugin.cfg" )

[gui]

common/drop_mouse_on_gui_input_disabled=true

[importer_defaults]

texture={
"detect_3d": false,
"flags/filter": false,
"process/fix_alpha_border": false
}

[input]

move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
 ]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
 ]
}
add_body_part={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
 ]
}

[layer_names]

2d_physics/layer_1="snake_head"
2d_physics/layer_2="snake_body"
2d_physics/layer_3="snake_tail"

[physics]

common/enable_pause_aware_picking=true

[rendering]

threads/thread_model=2