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class_name Food
extends Area2D
onready var _sprite: Sprite = $Sprite
var texture: Dictionary
var timer: Timer
var properties: Dictionary
var points: int = 1
var time_to_live: float = -1.0
func _ready():
randomize_stats()
_set_properties()
timer = Timer.new()
timer.one_shot = true
timer.connect("timeout", self, "_on_timer_timeout")
connect("body_entered", self, "_on_body_entered")
func set_type(type: int) -> void:
set_property("type", type)
_sprite.texture = texture[type]
func set_location(loc: Vector2) -> void:
set_property("location", loc)
func set_timer(time: float) -> void:
time_to_live = time
if time_to_live != -1.0:
timer.wait_time = time_to_live
timer.start()
func set_property(property: String, value) -> void:
properties[property] = value
func _set_properties() -> void:
set_property("points", points)
set_property("global_position", global_position)
func randomize_stats() -> void:
points = int(rand_range(1, 30))
func _on_body_entered(body: Node) -> void:
Event.emit_signal("food_eaten", properties)
queue_free()
func _on_timer_timeout() -> void:
Event.emit_signal("food_timed_out", properties)
queue_free()
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