[gd_scene load_steps=9 format=2] [ext_resource path="res://tools/world_generator/sprites/ground_tileset.png" type="Texture" id=1] [ext_resource path="res://tools/world_generator/sprites/black.png" type="Texture" id=2] [ext_resource path="res://tools/world_generator/scenes/WalkerUnit.tscn" type="PackedScene" id=3] [ext_resource path="res://tools/world_generator/scenes/WalkerHead.tscn" type="PackedScene" id=4] [ext_resource path="res://tools/world_generator/scripts/world_generator.gd" type="Script" id=5] [sub_resource type="TileSet" id=1] 0/name = "ground_tileset.png 0" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 16, 16 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape_one_way = false 0/shape_one_way_margin = 0.0 0/shapes = [ ] 0/z_index = 0 1/name = "ground_tileset.png 1" 1/texture = ExtResource( 1 ) 1/tex_offset = Vector2( 0, 0 ) 1/modulate = Color( 1, 1, 1, 1 ) 1/region = Rect2( 16, 0, 16, 16 ) 1/tile_mode = 0 1/occluder_offset = Vector2( 0, 0 ) 1/navigation_offset = Vector2( 0, 0 ) 1/shape_offset = Vector2( 0, 0 ) 1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 1/shape_one_way = false 1/shape_one_way_margin = 0.0 1/shapes = [ ] 1/z_index = 0 2/name = "ground_tileset.png 2" 2/texture = ExtResource( 1 ) 2/tex_offset = Vector2( 0, 0 ) 2/modulate = Color( 1, 1, 1, 1 ) 2/region = Rect2( 32, 0, 16, 16 ) 2/tile_mode = 0 2/occluder_offset = Vector2( 0, 0 ) 2/navigation_offset = Vector2( 0, 0 ) 2/shape_offset = Vector2( 0, 0 ) 2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 2/shape_one_way = false 2/shape_one_way_margin = 0.0 2/shapes = [ ] 2/z_index = 0 3/name = "ground_tileset.png 3" 3/texture = ExtResource( 1 ) 3/tex_offset = Vector2( 0, 0 ) 3/modulate = Color( 1, 1, 1, 1 ) 3/region = Rect2( 48, 0, 16, 16 ) 3/tile_mode = 0 3/occluder_offset = Vector2( 0, 0 ) 3/navigation_offset = Vector2( 0, 0 ) 3/shape_offset = Vector2( 0, 0 ) 3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 3/shape_one_way = false 3/shape_one_way_margin = 0.0 3/shapes = [ ] 3/z_index = 0 4/name = "ground_tileset.png 4" 4/texture = ExtResource( 1 ) 4/tex_offset = Vector2( 0, 0 ) 4/modulate = Color( 1, 1, 1, 1 ) 4/region = Rect2( 0, 16, 16, 16 ) 4/tile_mode = 0 4/occluder_offset = Vector2( 0, 0 ) 4/navigation_offset = Vector2( 0, 0 ) 4/shape_offset = Vector2( 0, 0 ) 4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 4/shape_one_way = false 4/shape_one_way_margin = 0.0 4/shapes = [ ] 4/z_index = 0 5/name = "ground_tileset.png 5" 5/texture = ExtResource( 1 ) 5/tex_offset = Vector2( 0, 0 ) 5/modulate = Color( 1, 1, 1, 1 ) 5/region = Rect2( 16, 16, 16, 16 ) 5/tile_mode = 0 5/occluder_offset = Vector2( 0, 0 ) 5/navigation_offset = Vector2( 0, 0 ) 5/shape_offset = Vector2( 0, 0 ) 5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 5/shape_one_way = false 5/shape_one_way_margin = 0.0 5/shapes = [ ] 5/z_index = 0 6/name = "ground_tileset.png 6" 6/texture = ExtResource( 1 ) 6/tex_offset = Vector2( 0, 0 ) 6/modulate = Color( 1, 1, 1, 1 ) 6/region = Rect2( 32, 16, 16, 16 ) 6/tile_mode = 0 6/occluder_offset = Vector2( 0, 0 ) 6/navigation_offset = Vector2( 0, 0 ) 6/shape_offset = Vector2( 0, 0 ) 6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 6/shape_one_way = false 6/shape_one_way_margin = 0.0 6/shapes = [ ] 6/z_index = 0 7/name = "ground_tileset.png 7" 7/texture = ExtResource( 1 ) 7/tex_offset = Vector2( 0, 0 ) 7/modulate = Color( 1, 1, 1, 1 ) 7/region = Rect2( 48, 16, 16, 16 ) 7/tile_mode = 0 7/occluder_offset = Vector2( 0, 0 ) 7/navigation_offset = Vector2( 0, 0 ) 7/shape_offset = Vector2( 0, 0 ) 7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 7/shape_one_way = false 7/shape_one_way_margin = 0.0 7/shapes = [ ] 7/z_index = 0 [sub_resource type="ConvexPolygonShape2D" id=2] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="TileSet" id=3] 0/name = "black.png 0" 0/texture = ExtResource( 2 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 16, 16 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape = SubResource( 2 ) 0/shape_one_way = false 0/shape_one_way_margin = 1.0 0/shapes = [ { "autotile_coord": Vector2( 0, 0 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 2 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) } ] 0/z_index = 0 [node name="WorldGenerator" type="Node2D"] script = ExtResource( 5 ) [node name="GroundTileMap" type="TileMap" parent="."] tile_set = SubResource( 1 ) cell_size = Vector2( 16, 16 ) cell_quadrant_size = 4 format = 1 [node name="WallTileMap" type="TileMap" parent="."] tile_set = SubResource( 3 ) cell_size = Vector2( 16, 16 ) format = 1 [node name="WalkerHead" parent="." instance=ExtResource( 4 )] GROUND_TILEMAP_NP = NodePath("../GroundTileMap") WALL_TILEMAP_NP = NodePath("../WallTileMap") WALKER_UNIT_NP = ExtResource( 3 ) [node name="Camera" type="Camera2D" parent="."] current = true zoom = Vector2( 5, 5 )