class_name Stats extends Node # main var points: int = 0 var segments: int = 0 # track of trait points var dash_points: int = 0 var slow_points: int = 0 var jump_points: int = 0 # times trait achieved var dash_segments: int = 0 var slow_segments: int = 0 var jump_segments: int = 0 # trait properties var dash_percentage: float = 0.0 var slow_percentage: float = 0.0 var jump_lenght: float = 0.0 # trait active var trait_dash: bool = false var trait_slow: bool = false var trait_jump: bool = false func get_stats() -> Dictionary: return { "points": points, "segments": segments, "dash_points": dash_points, "slow_points": slow_points, "jump_points": jump_points, "dash_segments": dash_segments, "slow_segments": slow_segments, "jump_segments": jump_segments, "dash_percentage": dash_percentage, "slow_percentage": slow_percentage, "jump_lenght": jump_lenght, "trait_dash": trait_dash, "trait_slow": trait_slow, "trait_jump": trait_jump } func set_stats(stats: Dictionary) -> void: var current_stats: Dictionary = get_stats() for i in stats: current_stats[i] = stats[i]