; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Area2D", "class": "Food", "language": "GDScript", "path": "res://entities/food/scripts/food.gd" }, { "base": "Food", "class": "FoodBasic", "language": "GDScript", "path": "res://entities/food/scripts/food_basic.gd" }, { "base": "Node2D", "class": "FoodManager", "language": "GDScript", "path": "res://entities/food/scripts/food_manager.gd" }, { "base": "Node", "class": "GifDecoder", "language": "GDScript", "path": "res://addons/GifMaker/GifDecoder.gd" }, { "base": "Viewport", "class": "GifRecorder", "language": "GDScript", "path": "res://addons/GifMaker/GifRecorder.gd" }, { "base": "ReferenceRect", "class": "GifRectangle", "language": "GDScript", "path": "res://addons/GifMaker/GifRectangle.gd" }, { "base": "Node", "class": "Main", "language": "GDScript", "path": "res://main.gd" }, { "base": "Node2D", "class": "Snake", "language": "GDScript", "path": "res://entities/actors/snake/scripts/snake.gd" }, { "base": "CanvasLayer", "class": "UI", "language": "GDScript", "path": "res://ui/ui.gd" } ] _global_script_class_icons={ "Food": "", "FoodBasic": "", "FoodManager": "", "GifDecoder": "", "GifRecorder": "res://addons/GifMaker/gif.svg", "GifRectangle": "res://addons/GifMaker/GifRectangle.svg", "Main": "", "Snake": "", "UI": "" } [application] config/name="GoGodotJam3" run/main_scene="res://Main.tscn" config/icon="res://icons/game.png" [autoload] Event="*res://event.gd" Global="*res://global.gd" [debug] gdscript/warnings/unused_argument=false gdscript/warnings/unused_signal=false gdscript/warnings/return_value_discarded=false [display] window/size/width=320 window/size/height=180 window/stretch/mode="2d" window/stretch/aspect="keep" [editor_plugins] enabled=PoolStringArray( "res://addons/GifMaker/plugin.cfg" ) [gui] common/drop_mouse_on_gui_input_disabled=true [importer_defaults] texture={ "detect_3d": false, "flags/filter": false, "process/fix_alpha_border": false } [input] move_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null) ] } move_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null) ] } add_body_part={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null) ] } restart={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":82,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="snake_head" 2d_physics/layer_2="snake_body" 2d_physics/layer_3="snake_tail" 2d_physics/layer_9="food" [physics] common/enable_pause_aware_picking=true [rendering] threads/thread_model=2