; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Node", "class": "Main", "language": "GDScript", "path": "res://main.gd" }, { "base": "Node2D", "class": "Snake", "language": "GDScript", "path": "res://entities/actors/snake/scripts/snake.gd" } ] _global_script_class_icons={ "Main": "", "Snake": "" } [application] config/name="GoGodotJam3" run/main_scene="res://Main.tscn" config/icon="res://icons/game.png" [autoload] Event="*res://event.gd" Global="*res://global.gd" [debug] gdscript/warnings/unused_argument=false gdscript/warnings/unused_signal=false gdscript/warnings/return_value_discarded=false [gui] common/drop_mouse_on_gui_input_disabled=true [importer_defaults] texture={ "detect_3d": false, "flags/filter": false, "process/fix_alpha_border": false } [input] move_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null) ] } move_down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null) ] } move_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null) ] } move_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null) ] } [physics] common/enable_pause_aware_picking=true