extends Node var GAME_NODE: PackedScene = preload("res://Game.tscn") var GAME_SCALE: float = 2.0 var TILE_SIZE: int = 16 var GROUND_TILE_AMOUNT: int = 8 # var WORLD_TILE_PATH: int = 0 # var WORLD_TILE_WALL: int = 1 var SNAKE_INITIAL_SEGMENTS: int = 1 var SNAKE_SPEED: float = 50.0 var SNAKE_SPEED_BACKUP: float = SNAKE_SPEED var SNAKE_ROT_SPEED: float = 300.0 var SNAKE_POSITION_UPDATE_INTERVAL: float = 0.001 # this usually corresponds to the sprite size var SNAKE_SEGMENT_SIZE: float = 6.0 var SNAKE_DASH_SPEED: float = SNAKE_SPEED * 2.0 var SNAKE_DASH_TIME: float = 1.0 var SNAKE_DASH_COOLDOWN: float = 4.0 var SNAKE_SLOW_SPEED: float = SNAKE_SPEED / 2.0 var SNAKE_SLOW_TIME: float = 1.0 var SNAKE_SLOW_COOLDOWN: float = 4.0 var SNAKE_JUMP_SPEED: float = SNAKE_SPEED * 1.5 var SNAKE_JUMP_TIME: float = 0.5 var SNAKE_JUMP_COOLDOWN: float = 4.0 var POINTS_TO_GROW: int = 10 # percentage of the available tiles var MAX_BASIC_FOOD: float = 0.05 var MAX_SPECIAL_FOOD: float = 0.01