extends Node signal game_start signal game_restart signal game_over signal snake_path_new_point(coordinates) signal snake_add_new_segment(amount) signal snake_adding_new_segment(type) signal snake_added_new_segment(type) signal snake_added_initial_segments signal snake_segment_body_entered(body) signal snake_rotated signal snake_growth_progress(progress) signal food_placing_new_food(type) signal food_placed_new_food(type, location) signal food_eaten(properties) signal food_timed_out(properties) signal world_gen_walker_started(id) signal world_gen_walker_finished(id) signal world_gen_walker_died(id) signal world_gen_spawn_walker_unit(location)