class_name FoodSpecial extends Food enum Type { BUNNY, FROG, TURTLE, RAT } func _ready(): texture[Type.BUNNY] = preload("res://entities/food/sprites/bunny.png") texture[Type.FROG] = preload("res://entities/food/sprites/frog.png") texture[Type.TURTLE] = preload("res://entities/food/sprites/turtle.png") texture[Type.RAT] = preload("res://entities/food/sprites/rat.png")