class_name Food extends Area2D onready var _sprite: Sprite = $Sprite var texture: Dictionary var timer: Timer var properties: Dictionary func _ready(): timer = Timer.new() timer.one_shot = true timer.connect("timeout", self, "_on_timer_timeout") connect("body_entered", self, "_on_body_entered") func update_texture() -> void: _sprite.texture = texture[properties["type"]] func set_properties(pos: Vector2, loc: Vector2, special: bool, type: int, points: int=1, ttl: float = -1.0) -> void: properties["global_position"] = pos global_position = pos properties["location"] = loc properties["special"] = special properties["type"] = type properties["points"] = points properties["ttl"] = ttl if properties["ttl"] != -1.0: timer.wait_time = properties["ttl"] timer.start() func _on_body_entered(body: Node) -> void: Event.emit_signal("food_eaten", properties) queue_free() func _on_timer_timeout() -> void: Event.emit_signal("food_timed_out", properties) queue_free()