class_name Snake extends Node2D export(PackedScene) var BODY_SEGMENT_NP: PackedScene onready var head: Node2D = $Head onready var path: Path2D = $Path onready var path_follow: PathFollow2D = $Path/PathFollow onready var curve: Curve2D = Curve2D.new() var speed: float = Global.SNAKE_SPEED func _ready(): Event.connect("new_curve_point", self, "_on_Head_new_curve_point") path.curve = curve func _process(delta: float) -> void: path_follow.offset = path_follow.offset + speed * delta func _draw() -> void: if path.curve.get_baked_points().size() >= 2: draw_polyline(path.curve.get_baked_points(), Color.aquamarine, 1, true) func add_point_to_curve(coordinates: Vector2) -> void: path.curve.add_point(coordinates) # update call is to draw curve update() func _on_Head_new_curve_point(coordinates: Vector2) -> void: add_point_to_curve(coordinates)