extends Node var fsm: StateMachine func enter(): if fsm.DEBUG: print("Got inside %s." % name) Event.emit_signal("snake_started_slow") Global.SNAKE_SPEED = Global.SNAKE_SLOW_SPEED yield(get_tree().create_timer(Global.SNAKE_SLOW_TIME), "timeout") exit() func exit(): Event.emit_signal("snake_finished_dash") Global.SNAKE_SPEED = Global.SNAKE_SPEED_BACKUP fsm.back() func physics_process(delta: float) -> float: fsm.rotate_on_input() fsm.player.velocity = fsm.player.direction * Global.SNAKE_SPEED fsm.player.velocity = fsm.player.move_and_slide(fsm.player.velocity) fsm.slow_down_on_collisions(Global.SNAKE_SLOW_SPEED) return delta