From 9a2bcf02c2623c8f3e8f5e74e70b3c0333790484 Mon Sep 17 00:00:00 2001
From: David Luevano Alvarado <david@luevano.xyz>
Date: Sat, 4 Jun 2022 10:27:35 -0600
Subject: refactor nodes to work with native scene changer, add functioning
 main menu

---
 src/tools/world_generator/scripts/walker_head.gd | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

(limited to 'src/tools/world_generator')

diff --git a/src/tools/world_generator/scripts/walker_head.gd b/src/tools/world_generator/scripts/walker_head.gd
index 3bf7e3a..dc71db1 100644
--- a/src/tools/world_generator/scripts/walker_head.gd
+++ b/src/tools/world_generator/scripts/walker_head.gd
@@ -2,8 +2,8 @@ extends Node2D
 
 export(NodePath) var TILEMAP_NP: NodePath
 export(PackedScene) var WALKER_UNIT_NP: PackedScene
-export(int, 5, 100, 1) var starting_unit_count: int = 5
-export(int, 5, 10, 1) var initial_safe_zone_size: int = 5
+export(int, 5, 100, 1) var STARTING_UNIT_COUNT: int = 5
+export(int, 3, 10, 1) var INITIAL_SAFE_ZONE_SIZE: int = 3
 
 onready var tilemap: TileMap = get_node(TILEMAP_NP)
 
@@ -24,14 +24,14 @@ func _ready() -> void:
 
 
 func _place_safe_zone() -> void:
-	for i in initial_safe_zone_size:
-		for j in initial_safe_zone_size:
+	var size: int = INITIAL_SAFE_ZONE_SIZE
+	for i in range(-size, size):
+		for j in range(-size, size):
 			tilemap.set_cell(i, j, Global.WORLD_TILE_PATH)
-			tilemap.set_cell(-i, -j, Global.WORLD_TILE_PATH)
 
 
 func _spawn_walker_units() -> void:
-	for i in starting_unit_count:
+	for i in STARTING_UNIT_COUNT:
 		_spawn_walker_unit(Vector2.ZERO)
 
 
-- 
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