From f922fe4669080d1633e0a345a3f8981867c9e841 Mon Sep 17 00:00:00 2001
From: David Luevano Alvarado <david@luevano.xyz>
Date: Fri, 3 Jun 2022 21:13:19 -0600
Subject: add working world gen, fixed food placing, minor refactoring

---
 src/tools/world_generator/scripts/walker_head.gd   | 70 ++++++++++++++++
 src/tools/world_generator/scripts/walker_unit.gd   | 98 ++++++++++++++++++++++
 .../world_generator/scripts/world_generator.gd     | 12 +++
 3 files changed, 180 insertions(+)
 create mode 100644 src/tools/world_generator/scripts/walker_head.gd
 create mode 100644 src/tools/world_generator/scripts/walker_unit.gd
 create mode 100644 src/tools/world_generator/scripts/world_generator.gd

(limited to 'src/tools/world_generator/scripts')

diff --git a/src/tools/world_generator/scripts/walker_head.gd b/src/tools/world_generator/scripts/walker_head.gd
new file mode 100644
index 0000000..3bf7e3a
--- /dev/null
+++ b/src/tools/world_generator/scripts/walker_head.gd
@@ -0,0 +1,70 @@
+extends Node2D
+
+export(NodePath) var TILEMAP_NP: NodePath
+export(PackedScene) var WALKER_UNIT_NP: PackedScene
+export(int, 5, 100, 1) var starting_unit_count: int = 5
+export(int, 5, 10, 1) var initial_safe_zone_size: int = 5
+
+onready var tilemap: TileMap = get_node(TILEMAP_NP)
+
+var max_x: int = 0
+var max_y: int = 0
+var map_margin: int = 10
+var units: int = 0
+
+
+func _ready() -> void:
+	Event.connect("world_gen_walker_started", self, "_on_world_gen_walker_started")
+	Event.connect("world_gen_walker_finished", self, "_on_world_gen_walker_finished")
+	Event.connect("world_gen_walker_died", self, "_on_world_gen_walker_died")
+	Event.connect("world_gen_spawn_walker_unit", self, "_on_world_gen_spawn_walker_unit")
+	_place_safe_zone()
+	_spawn_walker_units()
+	_fill_empty_space()
+
+
+func _place_safe_zone() -> void:
+	for i in initial_safe_zone_size:
+		for j in initial_safe_zone_size:
+			tilemap.set_cell(i, j, Global.WORLD_TILE_PATH)
+			tilemap.set_cell(-i, -j, Global.WORLD_TILE_PATH)
+
+
+func _spawn_walker_units() -> void:
+	for i in starting_unit_count:
+		_spawn_walker_unit(Vector2.ZERO)
+
+
+func _spawn_walker_unit(spawn_position: Vector2) -> void:
+	var walker_unit: Node2D = WALKER_UNIT_NP.instance()
+	add_child(walker_unit)
+	units += 1
+	walker_unit.position = spawn_position
+	walker_unit.start(units)
+
+
+func _fill_empty_space() -> void:
+	var rect: Rect2 = tilemap.get_used_rect()
+	var margin: int = map_margin
+	for x in range(-margin, rect.size.x + margin):
+		for y in range (-margin, rect.size.y + margin ):
+			var poses: Vector2= Vector2(rect.position.x + x, rect.position.y + y)
+			if tilemap.get_cell(int(poses.x), int(poses.y)) == TileMap.INVALID_CELL:
+				tilemap.set_cellv(poses, Global.WORLD_TILE_WALL)
+
+
+func _on_world_gen_walker_started(id: int) -> void:
+	print("Walker unit %s started." % id)
+
+
+func _on_world_gen_walker_finished(id: int) -> void:
+	print("Walker unit %s finished." % id)
+
+
+func _on_world_gen_walker_died(id: int) -> void:
+	print("Walker unit %s died." % id)
+
+
+func _on_world_gen_spawn_walker_unit(location: Vector2) -> void:
+	print("Spawning new walking unit.")
+	_spawn_walker_unit(location)
diff --git a/src/tools/world_generator/scripts/walker_unit.gd b/src/tools/world_generator/scripts/walker_unit.gd
new file mode 100644
index 0000000..cfa8f91
--- /dev/null
+++ b/src/tools/world_generator/scripts/walker_unit.gd
@@ -0,0 +1,98 @@
+extends Node2D
+
+enum Direction {
+	LEFT,
+	RIGHT,
+	UP,
+	DOWN
+}
+
+var direction: Dictionary = {
+	Direction.LEFT: Vector2.LEFT,
+	Direction.RIGHT: Vector2.RIGHT,
+	Direction.UP: Vector2.UP,
+	Direction.DOWN: Vector2.DOWN
+}
+
+var _walker_head: Node2D
+var _tilemap: TileMap
+
+var given_birth: bool = false
+var walked_straight: bool = false
+
+var path_length: int
+var birth_chance: float
+var death_chance: float
+var walk_straight_chance: float
+var walk_straight_length: float
+
+
+func start(id: int) -> void:
+	Event.emit_signal("world_gen_walker_started", id)
+	_walker_head = get_parent()
+	_tilemap = _walker_head.tilemap
+	_randomize_stats()
+
+	var path_steps: Array = _get_path_steps()
+	var walker_died: bool = _set_path_tiles(path_steps)
+
+	if walker_died:
+		Event.emit_signal("world_gen_walker_died", id)
+	else:
+		Event.emit_signal("world_gen_walker_finished", id)
+	queue_free()
+
+
+func _randomize_stats() -> void:
+	randomize()
+	path_length = int(rand_range(50, 200))
+	birth_chance = rand_range(0.001, 0.01)
+	death_chance = rand_range(0.0, 0.005) / 2.0
+	walk_straight_chance = rand_range(0.001, 0.025)
+	walk_straight_length = rand_range(4, 20)
+
+
+func _get_path_steps() -> Array:
+	var path_steps: Array = []
+	var step: int
+	for _i in path_length:
+		step = randi() % Direction.size()
+		path_steps.append(step)
+
+		if randf() < walk_straight_chance and not walked_straight:
+			for j in walk_straight_length:
+				path_steps.append(step)
+			walked_straight = true
+	return path_steps
+
+
+func _set_path_tiles(path_steps: Array) -> bool:
+	# get initial tile location
+	var location: Vector2 = get_parent().global_position * Global.TILE_SIZE
+	var move_direction: Vector2
+	_set_tile(location, 0)
+	for step in path_steps:
+		move_direction = direction[step]
+		location += move_direction * Global.TILE_SIZE
+		_set_tile(location, Global.WORLD_TILE_PATH)
+
+		if randf() < birth_chance and not given_birth:
+			Event.emit_signal("world_gen_spawn_walker_unit", location)
+			given_birth = true
+
+		if randf() < death_chance:
+			return true
+	return false
+
+
+func _set_tile(location: Vector2, tile: int) -> void:
+	var coordinates: Vector2 = _tilemap.world_to_map(location)
+	_update_map_size(coordinates)
+	_tilemap.set_cellv(coordinates, tile)
+
+
+func _update_map_size(coordinates: Vector2) -> void:
+	if coordinates.x > _walker_head.max_x:
+		_walker_head.max_x = coordinates.x
+	if coordinates.y > _walker_head.max_y:
+		_walker_head.max_y = coordinates.y
diff --git a/src/tools/world_generator/scripts/world_generator.gd b/src/tools/world_generator/scripts/world_generator.gd
new file mode 100644
index 0000000..5e8626b
--- /dev/null
+++ b/src/tools/world_generator/scripts/world_generator.gd
@@ -0,0 +1,12 @@
+extends Node2D
+
+export(NodePath) var TILEMAP_NP: NodePath
+onready var tilemap: TileMap = get_node(TILEMAP_NP)
+
+
+func get_valid_map_coords() -> Array:
+	return tilemap.get_used_cells_by_id(Global.WORLD_TILE_PATH)
+
+
+func get_centered_world_position(location: Vector2) -> Vector2:
+	return tilemap.map_to_world(location) + Vector2.ONE * Global.TILE_SIZE / 2.0
-- 
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