From 4b42a8ba26f21e2c6c766fa747c8b93a115a53b2 Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Sun, 5 Jun 2022 09:18:35 -0600 Subject: added new tiles to ground tilemap, moved player to state machine paradigm --- src/tools/world_generator/scripts/world_generator.gd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/tools/world_generator/scripts/world_generator.gd') diff --git a/src/tools/world_generator/scripts/world_generator.gd b/src/tools/world_generator/scripts/world_generator.gd index 5de84ea..cbc5dd5 100644 --- a/src/tools/world_generator/scripts/world_generator.gd +++ b/src/tools/world_generator/scripts/world_generator.gd @@ -1,16 +1,16 @@ extends Node2D -onready var tilemap: TileMap = $TileMap +onready var ground_tilemap: TileMap = $GroundTileMap onready var walker_head: Node2D = $WalkerHead func get_valid_map_coords() -> Array: var safe_area: Array = walker_head.get_cells_around() - var cells_used: Array = tilemap.get_used_cells_by_id(Global.WORLD_TILE_PATH) + var cells_used: Array = ground_tilemap.get_used_cells() for location in safe_area: cells_used.erase(location) return cells_used func get_centered_world_position(location: Vector2) -> Vector2: - return tilemap.map_to_world(location) + Vector2.ONE * Global.TILE_SIZE / 2.0 + return ground_tilemap.map_to_world(location) + Vector2.ONE * Global.TILE_SIZE / 2.0 -- cgit v1.2.3