From e4423cc8490b7f5ec3449f568bf64e81f4d03248 Mon Sep 17 00:00:00 2001
From: David Luevano Alvarado <david@luevano.xyz>
Date: Sun, 5 Jun 2022 04:38:44 -0600
Subject: add more food types, refactored code and tidy up stuff

---
 src/tools/score_manager/scenes/ScoreLabel.tscn   |  2 +-
 src/tools/score_manager/scripts/score_label.gd   |  3 +--
 src/tools/score_manager/scripts/score_manager.gd | 26 ++++++++++++++++++++++--
 3 files changed, 26 insertions(+), 5 deletions(-)

(limited to 'src/tools/score_manager')

diff --git a/src/tools/score_manager/scenes/ScoreLabel.tscn b/src/tools/score_manager/scenes/ScoreLabel.tscn
index 365aff1..0a078e1 100644
--- a/src/tools/score_manager/scenes/ScoreLabel.tscn
+++ b/src/tools/score_manager/scenes/ScoreLabel.tscn
@@ -18,7 +18,7 @@ margin_right = 12.0
 margin_bottom = 13.0
 custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
 custom_fonts/font = ExtResource( 1 )
-text = "x1"
+text = "+1"
 
 [node name="Timer" type="Timer" parent="Hbox/Label"]
 one_shot = true
diff --git a/src/tools/score_manager/scripts/score_label.gd b/src/tools/score_manager/scripts/score_label.gd
index f1ccb9d..13a34c8 100644
--- a/src/tools/score_manager/scripts/score_label.gd
+++ b/src/tools/score_manager/scripts/score_label.gd
@@ -14,7 +14,7 @@ var texture: Dictionary = {
 }
 
 var alive_time: float = 2.0
-var fmt: String = "x%s"
+var fmt: String = "+%s"
 var points: int
 
 
@@ -25,7 +25,6 @@ func _ready():
 
 
 func set_properties(_points: int, color: Color, location: Vector2, type: int=-1) -> void:
-	print("Constructing")
 	points = _points
 	label.text = fmt % points
 	label.add_color_override("font_color", color)
diff --git a/src/tools/score_manager/scripts/score_manager.gd b/src/tools/score_manager/scripts/score_manager.gd
index 27a8dd4..492ceb5 100644
--- a/src/tools/score_manager/scripts/score_manager.gd
+++ b/src/tools/score_manager/scripts/score_manager.gd
@@ -11,6 +11,7 @@ var mutation_stats: Array = [
 ]
 
 var last_snake_pos: Vector2 = Vector2.ZERO
+var snake_location_offset: Vector2 = Vector2(8.0, 8.0)
 
 
 func _ready():
@@ -55,7 +56,7 @@ func _spawn_added_segment_text(amount: int) -> void:
 	if amount > 0:
 		var label: ScoreLabel = SCORE_LABEL.instance()
 		add_child(label)
-		label.set_properties(amount, Color.green, last_snake_pos, ScoreLabel.Type.BODY_SEGMENT)
+		label.set_properties(amount, Color.green, last_snake_pos + snake_location_offset, ScoreLabel.Type.BODY_SEGMENT)
 
 
 func _on_snake_path_new_point(coordinates: Vector2) -> void:
@@ -63,5 +64,26 @@ func _on_snake_path_new_point(coordinates: Vector2) -> void:
 
 
 func _on_game_over() -> void:
-	print("Show comparison.")
+	var max_stats: Stats = _get_max_stats()
+	SaveData.save_data(max_stats)
 	Event.emit_signal("display_stats", initial_stats, stats, mutation_stats)
+
+
+func _get_max_stats() -> Stats:
+	var old_stats_dict: Dictionary = initial_stats.get_stats()
+	var new_stats_dict: Dictionary = stats.get_stats()
+	var max_stats: Stats = Stats.new()
+	var max_stats_dict: Dictionary = max_stats.get_stats()
+	var bool_stats: Array = [
+		"trait_dash",
+		"trait_slow",
+		"trait_jump"
+	]
+
+	for i in old_stats_dict:
+		if bool_stats.has(i):
+			max_stats_dict[i] = old_stats_dict[i] or new_stats_dict[i]
+		else:
+			max_stats_dict[i] = max(old_stats_dict[i], new_stats_dict[i])
+	max_stats.set_stats(max_stats_dict)
+	return max_stats
-- 
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