From 2c5d588bc593929a96f0e58d7d1ab52f269add55 Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Wed, 1 Jun 2022 03:27:11 -0600 Subject: make working basic snake, refactor code and made gif recorder its separate thing --- src/project.godot | 25 +++++++++++++++---------- 1 file changed, 15 insertions(+), 10 deletions(-) (limited to 'src/project.godot') diff --git a/src/project.godot b/src/project.godot index 4146dfd..941300b 100644 --- a/src/project.godot +++ b/src/project.godot @@ -77,16 +77,6 @@ texture={ [input] -move_up={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null) - ] -} -move_down={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null) - ] -} move_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null) @@ -97,7 +87,22 @@ move_right={ "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null) ] } +add_body_part={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null) + ] +} + +[layer_names] + +2d_physics/layer_1="snake_head" +2d_physics/layer_2="snake_body" +2d_physics/layer_3="snake_tail" [physics] common/enable_pause_aware_picking=true + +[rendering] + +threads/thread_model=2 -- cgit v1.2.3