From f922fe4669080d1633e0a345a3f8981867c9e841 Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Fri, 3 Jun 2022 21:13:19 -0600 Subject: add working world gen, fixed food placing, minor refactoring --- src/main.gd | 21 ++++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) (limited to 'src/main.gd') diff --git a/src/main.gd b/src/main.gd index cdfbbf1..38a0341 100644 --- a/src/main.gd +++ b/src/main.gd @@ -5,13 +5,22 @@ onready var _snake: Node2D = $Snake func _ready() -> void: + Event.connect("game_start", self, "_on_game_start") + Event.connect("game_over", self, "_on_game_over") Event.connect("snake_segment_body_entered", self, "_on_snake_segment_body_entered") + + _snake_disabled(false) # OS.window_size = Global.GAME_SCALE * OS.window_size +func _input(event: InputEvent) -> void: + if event.is_action_pressed("restart"): + get_tree().reload_current_scene() + + func _on_snake_segment_body_entered(body: Node) -> void: if body is KinematicBody2D: - _snake_disabled(false) + Event.emit_signal("game_over") func _snake_disabled(on_off: bool) -> void: @@ -20,3 +29,13 @@ func _snake_disabled(on_off: bool) -> void: _snake.propagate_call("set_physics_process", [on_off]) _snake.propagate_call("set_physics_process_internal", [on_off]) _snake.propagate_call("set_process_input", [on_off]) + + +func _on_game_start() -> void: + print("game start") + _snake_disabled(true) + + +func _on_game_over() -> void: + print("game over") + _snake_disabled(false) -- cgit v1.2.3