From 4b42a8ba26f21e2c6c766fa747c8b93a115a53b2 Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Sun, 5 Jun 2022 09:18:35 -0600 Subject: added new tiles to ground tilemap, moved player to state machine paradigm --- src/global.gd | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) (limited to 'src/global.gd') diff --git a/src/global.gd b/src/global.gd index 112f16c..fc188d8 100644 --- a/src/global.gd +++ b/src/global.gd @@ -3,8 +3,9 @@ extends Node var GAME_NODE: PackedScene = preload("res://Game.tscn") var GAME_SCALE: float = 2.0 var TILE_SIZE: int = 16 -var WORLD_TILE_PATH: int = 0 -var WORLD_TILE_WALL: int = 1 +var GROUND_TILE_AMOUNT: int = 8 +# var WORLD_TILE_PATH: int = 0 +# var WORLD_TILE_WALL: int = 1 var SNAKE_INITIAL_SEGMENTS: int = 1 var SNAKE_SPEED: float = 50.0 @@ -14,6 +15,18 @@ var SNAKE_POSITION_UPDATE_INTERVAL: float = 0.001 # this usually corresponds to the sprite size var SNAKE_SEGMENT_SIZE: float = 6.0 +var SNAKE_DASH_SPEED: float = SNAKE_SPEED * 2.0 +var SNAKE_DASH_TIME: float = 1.0 +var SNAKE_DASH_COOLDOWN: float = 4.0 + +var SNAKE_SLOW_SPEED: float = SNAKE_SPEED / 2.0 +var SNAKE_SLOW_TIME: float = 1.0 +var SNAKE_SLOW_COOLDOWN: float = 4.0 + +var SNAKE_JUMP_SPEED: float = SNAKE_SPEED * 1.5 +var SNAKE_JUMP_TIME: float = 0.5 +var SNAKE_JUMP_COOLDOWN: float = 4.0 + var POINTS_TO_GROW: int = 10 # percentage of the available tiles -- cgit v1.2.3