From 36abc689d783774ce4f2d7b5a1bb621d8684be45 Mon Sep 17 00:00:00 2001
From: David Luevano Alvarado <david@luevano.xyz>
Date: Sat, 4 Jun 2022 23:00:58 -0600
Subject: added more ui for after gameplay, generalized basic food

---
 src/entities/actors/snake/scripts/head.gd  | 13 +++++++++++++
 src/entities/actors/snake/scripts/snake.gd |  2 ++
 2 files changed, 15 insertions(+)

(limited to 'src/entities/actors/snake')

diff --git a/src/entities/actors/snake/scripts/head.gd b/src/entities/actors/snake/scripts/head.gd
index 32847f7..8747910 100644
--- a/src/entities/actors/snake/scripts/head.gd
+++ b/src/entities/actors/snake/scripts/head.gd
@@ -28,6 +28,19 @@ func _physics_process(delta: float) -> void:
 
 	# not sure if needed, worked wonders when using a Node2D instead of KB2D
 	velocity = move_and_slide(velocity)
+
+	# slow down on collisions, so it isn't as unfair
+	if get_last_slide_collision():
+		var speed: float = velocity.length()
+		Global.SNAKE_SPEED = speed
+	else:
+		Global.SNAKE_SPEED = Global.SNAKE_SPEED_BACKUP
+
+	# handle slow speeds
+	if Global.SNAKE_SPEED <= Global.SNAKE_SPEED_BACKUP / 4.0:
+		Global.SNAKE_SPEED = Global.SNAKE_SPEED_BACKUP
+		Event.emit_signal("game_over")
+
 	_handle_time_elapsed(delta)
 
 
diff --git a/src/entities/actors/snake/scripts/snake.gd b/src/entities/actors/snake/scripts/snake.gd
index 91e4e39..bae6e83 100644
--- a/src/entities/actors/snake/scripts/snake.gd
+++ b/src/entities/actors/snake/scripts/snake.gd
@@ -6,6 +6,8 @@ export(PackedScene) var TAIL_SEGMENT_NP: PackedScene
 
 onready var path: Path2D = $Path
 
+var stats: Stats = SaveData.get_stats()
+
 var finished_adding_initial_segments: bool = false
 var current_body_segments: int = 0
 var body_segment_stack: Array
-- 
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