From f922fe4669080d1633e0a345a3f8981867c9e841 Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Fri, 3 Jun 2022 21:13:19 -0600 Subject: add working world gen, fixed food placing, minor refactoring --- src/entities/actors/snake/scripts/camera.gd | 9 +++++++++ .../actors/snake/scripts/generic_segment.gd | 7 +++++++ src/entities/actors/snake/scripts/head.gd | 2 ++ src/entities/actors/snake/scripts/snake.gd | 22 +++++++++++++++------- 4 files changed, 33 insertions(+), 7 deletions(-) create mode 100644 src/entities/actors/snake/scripts/camera.gd (limited to 'src/entities/actors/snake/scripts') diff --git a/src/entities/actors/snake/scripts/camera.gd b/src/entities/actors/snake/scripts/camera.gd new file mode 100644 index 0000000..c230dad --- /dev/null +++ b/src/entities/actors/snake/scripts/camera.gd @@ -0,0 +1,9 @@ +extends Camera2D + +onready var _snake_head: KinematicBody2D = get_parent().get_node("Head") +var _snake_position: Vector2 + + +func _physics_process(delta: float) -> void: + _snake_position = _snake_head.global_position + global_position = global_position.linear_interpolate(_snake_position, delta) diff --git a/src/entities/actors/snake/scripts/generic_segment.gd b/src/entities/actors/snake/scripts/generic_segment.gd index e2db91d..d0bb944 100644 --- a/src/entities/actors/snake/scripts/generic_segment.gd +++ b/src/entities/actors/snake/scripts/generic_segment.gd @@ -6,6 +6,7 @@ onready var _segment: Area2D = get_child(0) func _ready() -> void: + Event.connect("snake_rotated", self, "_on_snake_rotated") _segment.connect("body_entered", self, "_on_body_entered") @@ -15,3 +16,9 @@ func _physics_process(delta: float) -> void: func _on_body_entered(body: Node) -> void: Event.emit_signal("snake_segment_body_entered", body) + + +func _on_snake_rotated() -> void: + # this is just random, i need to offset a tiny bit whenever the snake rotates + # so that the first body segmetn doesn't catch up with the head + offset -= Global.SNAKE_SPEED * pow(get_physics_process_delta_time(), 2) \ No newline at end of file diff --git a/src/entities/actors/snake/scripts/head.gd b/src/entities/actors/snake/scripts/head.gd index 448802e..117f461 100644 --- a/src/entities/actors/snake/scripts/head.gd +++ b/src/entities/actors/snake/scripts/head.gd @@ -5,6 +5,7 @@ enum { RIGHT=1 } +var _initial_speed: float = Global.SNAKE_SPEED var velocity: Vector2 = Vector2.ZERO var _direction: Vector2 = Vector2.UP var _time_elapsed: float = 0.0 @@ -26,6 +27,7 @@ func _physics_process(delta: float) -> void: func _rotate_to(direction: int) -> void: rotate(deg2rad(direction * Global.SNAKE_ROT_SPEED * get_physics_process_delta_time())) _direction = _direction.rotated(deg2rad(direction * Global.SNAKE_ROT_SPEED * get_physics_process_delta_time())) + Event.emit_signal("snake_rotated") # using a timer is not recommended for < 0.01 diff --git a/src/entities/actors/snake/scripts/snake.gd b/src/entities/actors/snake/scripts/snake.gd index ead6254..01e09da 100644 --- a/src/entities/actors/snake/scripts/snake.gd +++ b/src/entities/actors/snake/scripts/snake.gd @@ -13,6 +13,7 @@ var tail_segment: PathFollow2D # didn't konw how to name this, basically holds the current path lenght # whenever the add body segment, and we use this stack to add body parts var body_segment_queue: Array +# var distance_to_first_segment: float func _ready(): @@ -23,21 +24,28 @@ func _ready(): Event.connect("snake_added_initial_segments", self, "_on_snake_added_initial_segments") Event.connect("food_eaten", self, "_on_food_eaten") + # need to always set a new curve when ready, so when restarting it's af resh curve + path.curve = Curve2D.new() func _physics_process(delta: float) -> void: - if body_segment_queue.size() != 0: + if body_segment_queue.size() != 0 and current_body_segments > max_body_initial_segments: _add_new_segment() + # if body_segment_stack.size() > 0: + # distance_to_first_segment = path.curve.get_baked_length() - body_segment_stack.front().offset + # if distance_to_first_segment >= Global.SNAKE_SEGMENT_SIZE: + # print(distance_to_first_segment) + func _input(event: InputEvent) -> void: if event.is_action_pressed("add_body_part"): _add_segment_to_queue() -func _draw() -> void: - if path.curve.get_baked_points().size() >= 2: - draw_polyline(path.curve.get_baked_points(), Color.aquamarine, 1, true) +# func _draw() -> void: +# if path.curve.get_baked_points().size() >= 2: +# draw_polyline(path.curve.get_baked_points(), Color.aquamarine, 1, true) func _add_new_segment() -> void: @@ -83,7 +91,7 @@ func _add_segment_to_queue() -> void: func _on_snake_path_new_point(coordinates: Vector2) -> void: path.curve.add_point(coordinates) # update call is to draw curve as there are new points to the path's curve - update() + # update() if current_body_segments < max_body_initial_segments: _add_initial_segment(BODY_SEGMENT_NP) @@ -101,5 +109,5 @@ func _on_snake_added_initial_segments() -> void: set_process_input(true) -func _on_food_eaten(type: int) -> void: - _add_segment_to_queue() \ No newline at end of file +func _on_food_eaten(type: int, location: Vector2) -> void: + _add_segment_to_queue() -- cgit v1.2.3-54-g00ecf