From 4b42a8ba26f21e2c6c766fa747c8b93a115a53b2 Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Sun, 5 Jun 2022 09:18:35 -0600 Subject: added new tiles to ground tilemap, moved player to state machine paradigm --- src/entities/actors/snake/scripts/generic_segment.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/entities/actors/snake/scripts/generic_segment.gd') diff --git a/src/entities/actors/snake/scripts/generic_segment.gd b/src/entities/actors/snake/scripts/generic_segment.gd index d0bb944..a1a930a 100644 --- a/src/entities/actors/snake/scripts/generic_segment.gd +++ b/src/entities/actors/snake/scripts/generic_segment.gd @@ -21,4 +21,4 @@ func _on_body_entered(body: Node) -> void: func _on_snake_rotated() -> void: # this is just random, i need to offset a tiny bit whenever the snake rotates # so that the first body segmetn doesn't catch up with the head - offset -= Global.SNAKE_SPEED * pow(get_physics_process_delta_time(), 2) \ No newline at end of file + offset -= 0.75 * Global.SNAKE_SPEED * pow(get_physics_process_delta_time(), 2) \ No newline at end of file -- cgit v1.2.3