From bd197168c39551c3456099ed2a39375a8442483f Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Tue, 31 May 2022 03:49:28 -0600 Subject: working snake generation and path following, minor refactor --- .../actors/snake/body_segment/BodySegment.tscn | 28 ---------------------- .../actors/snake/body_segment/body_segment.gd | 27 --------------------- 2 files changed, 55 deletions(-) delete mode 100644 src/entities/actors/snake/body_segment/BodySegment.tscn delete mode 100644 src/entities/actors/snake/body_segment/body_segment.gd (limited to 'src/entities/actors/snake/body_segment') diff --git a/src/entities/actors/snake/body_segment/BodySegment.tscn b/src/entities/actors/snake/body_segment/BodySegment.tscn deleted file mode 100644 index 4bf02b0..0000000 --- a/src/entities/actors/snake/body_segment/BodySegment.tscn +++ /dev/null @@ -1,28 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://entities/actors/snake/sprites/segment.png" type="Texture" id=1] -[ext_resource path="res://entities/actors/snake/body_segment/body_segment.gd" type="Script" id=2] - -[node name="BodySegment" type="Node2D"] -script = ExtResource( 2 ) - -[node name="Sprite" type="Sprite" parent="."] -texture = ExtResource( 1 ) - -[node name="DirectionLine" type="Line2D" parent="."] -visible = false -points = PoolVector2Array( 0, 0, 0, -32 ) -width = 2.0 -default_color = Color( 1, 0, 0, 1 ) - -[node name="DirectionToPreviousLine" type="Line2D" parent="."] -visible = false -points = PoolVector2Array( 0, 0, 0, -32 ) -width = 2.0 -default_color = Color( 0, 0, 1, 1 ) - -[node name="PrevPivot" type="Node2D" parent="."] -position = Vector2( 0, -8 ) - -[node name="NextPivot" type="Node2D" parent="."] -position = Vector2( 0, 8 ) diff --git a/src/entities/actors/snake/body_segment/body_segment.gd b/src/entities/actors/snake/body_segment/body_segment.gd deleted file mode 100644 index eabede3..0000000 --- a/src/entities/actors/snake/body_segment/body_segment.gd +++ /dev/null @@ -1,27 +0,0 @@ -extends Node2D - -export(NodePath) var PREV_SEGMENT_NP: NodePath - -onready var prev_segment: Node2D = get_node(PREV_SEGMENT_NP) -onready var prev_segment_next_pivot: Node2D = prev_segment.get_node("NextPivot") -onready var _prev_pivot: Node2D = $PrevPivot -onready var _next_pivot: Node2D = $NextPivot - -var rot_speed: float = Global.SNAKE_SEGMENT_ROT_SPEED - -var prev_segment_next_pivot_to_center: Vector2 -var _center_to_prev_pivot: Vector2 -var _angle_between_segments: float - - -func _process(delta: float) -> void: - prev_segment_next_pivot_to_center = prev_segment_next_pivot.global_position - prev_segment.global_position - _center_to_prev_pivot = _prev_pivot.global_position - global_position - - _angle_between_segments = _center_to_prev_pivot.angle_to(prev_segment_next_pivot_to_center) - if _angle_between_segments > 0.0: - rotate(deg2rad(-rot_speed * delta)) - else: - rotate(deg2rad(rot_speed * delta)) - - global_position = prev_segment_next_pivot.global_position - _center_to_prev_pivot -- cgit v1.2.3-54-g00ecf