From 2838046928db956b7712d24dfb63ee45fbc4d050 Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Mon, 30 May 2022 04:28:12 -0600 Subject: add non-working segment system.. might need to go back to using rigidbodies --- src/entities/actors/snake/body_segment/1x1.png | Bin 82 -> 0 bytes .../actors/snake/body_segment/1x1.png.import | 35 --------------------- .../actors/snake/body_segment/BodySegment.tscn | 31 ++++++++++++++---- .../actors/snake/body_segment/body_segment.gd | 27 ++++++++++++++++ 4 files changed, 52 insertions(+), 41 deletions(-) delete mode 100644 src/entities/actors/snake/body_segment/1x1.png delete mode 100644 src/entities/actors/snake/body_segment/1x1.png.import create mode 100644 src/entities/actors/snake/body_segment/body_segment.gd (limited to 'src/entities/actors/snake/body_segment') diff --git a/src/entities/actors/snake/body_segment/1x1.png b/src/entities/actors/snake/body_segment/1x1.png deleted file mode 100644 index 89d23b0..0000000 Binary files a/src/entities/actors/snake/body_segment/1x1.png and /dev/null differ diff --git a/src/entities/actors/snake/body_segment/1x1.png.import b/src/entities/actors/snake/body_segment/1x1.png.import deleted file mode 100644 index ec15366..0000000 --- a/src/entities/actors/snake/body_segment/1x1.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/1x1.png-6e89afd7f217fca93b741eefef4d6779.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://entities/actors/snake/body_segment/1x1.png" -dest_files=[ "res://.import/1x1.png-6e89afd7f217fca93b741eefef4d6779.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/src/entities/actors/snake/body_segment/BodySegment.tscn b/src/entities/actors/snake/body_segment/BodySegment.tscn index 065a42d..4bf02b0 100644 --- a/src/entities/actors/snake/body_segment/BodySegment.tscn +++ b/src/entities/actors/snake/body_segment/BodySegment.tscn @@ -1,9 +1,28 @@ -[gd_scene load_steps=2 format=2] +[gd_scene load_steps=3 format=2] -[ext_resource path="res://entities/actors/snake/body_segment/1x1.png" type="Texture" id=1] +[ext_resource path="res://entities/actors/snake/sprites/segment.png" type="Texture" id=1] +[ext_resource path="res://entities/actors/snake/body_segment/body_segment.gd" type="Script" id=2] -[node name="BodySegment" type="Sprite"] -modulate = Color( 0, 1, 0, 1 ) -position = Vector2( 0, 16 ) -scale = Vector2( 32, 32 ) +[node name="BodySegment" type="Node2D"] +script = ExtResource( 2 ) + +[node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) + +[node name="DirectionLine" type="Line2D" parent="."] +visible = false +points = PoolVector2Array( 0, 0, 0, -32 ) +width = 2.0 +default_color = Color( 1, 0, 0, 1 ) + +[node name="DirectionToPreviousLine" type="Line2D" parent="."] +visible = false +points = PoolVector2Array( 0, 0, 0, -32 ) +width = 2.0 +default_color = Color( 0, 0, 1, 1 ) + +[node name="PrevPivot" type="Node2D" parent="."] +position = Vector2( 0, -8 ) + +[node name="NextPivot" type="Node2D" parent="."] +position = Vector2( 0, 8 ) diff --git a/src/entities/actors/snake/body_segment/body_segment.gd b/src/entities/actors/snake/body_segment/body_segment.gd new file mode 100644 index 0000000..eabede3 --- /dev/null +++ b/src/entities/actors/snake/body_segment/body_segment.gd @@ -0,0 +1,27 @@ +extends Node2D + +export(NodePath) var PREV_SEGMENT_NP: NodePath + +onready var prev_segment: Node2D = get_node(PREV_SEGMENT_NP) +onready var prev_segment_next_pivot: Node2D = prev_segment.get_node("NextPivot") +onready var _prev_pivot: Node2D = $PrevPivot +onready var _next_pivot: Node2D = $NextPivot + +var rot_speed: float = Global.SNAKE_SEGMENT_ROT_SPEED + +var prev_segment_next_pivot_to_center: Vector2 +var _center_to_prev_pivot: Vector2 +var _angle_between_segments: float + + +func _process(delta: float) -> void: + prev_segment_next_pivot_to_center = prev_segment_next_pivot.global_position - prev_segment.global_position + _center_to_prev_pivot = _prev_pivot.global_position - global_position + + _angle_between_segments = _center_to_prev_pivot.angle_to(prev_segment_next_pivot_to_center) + if _angle_between_segments > 0.0: + rotate(deg2rad(-rot_speed * delta)) + else: + rotate(deg2rad(rot_speed * delta)) + + global_position = prev_segment_next_pivot.global_position - _center_to_prev_pivot -- cgit v1.2.3-54-g00ecf