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-rw-r--r--src/tools/world_generator/scripts/walker_head.gd70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/tools/world_generator/scripts/walker_head.gd b/src/tools/world_generator/scripts/walker_head.gd
new file mode 100644
index 0000000..3bf7e3a
--- /dev/null
+++ b/src/tools/world_generator/scripts/walker_head.gd
@@ -0,0 +1,70 @@
+extends Node2D
+
+export(NodePath) var TILEMAP_NP: NodePath
+export(PackedScene) var WALKER_UNIT_NP: PackedScene
+export(int, 5, 100, 1) var starting_unit_count: int = 5
+export(int, 5, 10, 1) var initial_safe_zone_size: int = 5
+
+onready var tilemap: TileMap = get_node(TILEMAP_NP)
+
+var max_x: int = 0
+var max_y: int = 0
+var map_margin: int = 10
+var units: int = 0
+
+
+func _ready() -> void:
+ Event.connect("world_gen_walker_started", self, "_on_world_gen_walker_started")
+ Event.connect("world_gen_walker_finished", self, "_on_world_gen_walker_finished")
+ Event.connect("world_gen_walker_died", self, "_on_world_gen_walker_died")
+ Event.connect("world_gen_spawn_walker_unit", self, "_on_world_gen_spawn_walker_unit")
+ _place_safe_zone()
+ _spawn_walker_units()
+ _fill_empty_space()
+
+
+func _place_safe_zone() -> void:
+ for i in initial_safe_zone_size:
+ for j in initial_safe_zone_size:
+ tilemap.set_cell(i, j, Global.WORLD_TILE_PATH)
+ tilemap.set_cell(-i, -j, Global.WORLD_TILE_PATH)
+
+
+func _spawn_walker_units() -> void:
+ for i in starting_unit_count:
+ _spawn_walker_unit(Vector2.ZERO)
+
+
+func _spawn_walker_unit(spawn_position: Vector2) -> void:
+ var walker_unit: Node2D = WALKER_UNIT_NP.instance()
+ add_child(walker_unit)
+ units += 1
+ walker_unit.position = spawn_position
+ walker_unit.start(units)
+
+
+func _fill_empty_space() -> void:
+ var rect: Rect2 = tilemap.get_used_rect()
+ var margin: int = map_margin
+ for x in range(-margin, rect.size.x + margin):
+ for y in range (-margin, rect.size.y + margin ):
+ var poses: Vector2= Vector2(rect.position.x + x, rect.position.y + y)
+ if tilemap.get_cell(int(poses.x), int(poses.y)) == TileMap.INVALID_CELL:
+ tilemap.set_cellv(poses, Global.WORLD_TILE_WALL)
+
+
+func _on_world_gen_walker_started(id: int) -> void:
+ print("Walker unit %s started." % id)
+
+
+func _on_world_gen_walker_finished(id: int) -> void:
+ print("Walker unit %s finished." % id)
+
+
+func _on_world_gen_walker_died(id: int) -> void:
+ print("Walker unit %s died." % id)
+
+
+func _on_world_gen_spawn_walker_unit(location: Vector2) -> void:
+ print("Spawning new walking unit.")
+ _spawn_walker_unit(location)