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-rw-r--r--src/tools/score_manager/scripts/score_label.gd3
-rw-r--r--src/tools/score_manager/scripts/score_manager.gd26
2 files changed, 25 insertions, 4 deletions
diff --git a/src/tools/score_manager/scripts/score_label.gd b/src/tools/score_manager/scripts/score_label.gd
index f1ccb9d..13a34c8 100644
--- a/src/tools/score_manager/scripts/score_label.gd
+++ b/src/tools/score_manager/scripts/score_label.gd
@@ -14,7 +14,7 @@ var texture: Dictionary = {
}
var alive_time: float = 2.0
-var fmt: String = "x%s"
+var fmt: String = "+%s"
var points: int
@@ -25,7 +25,6 @@ func _ready():
func set_properties(_points: int, color: Color, location: Vector2, type: int=-1) -> void:
- print("Constructing")
points = _points
label.text = fmt % points
label.add_color_override("font_color", color)
diff --git a/src/tools/score_manager/scripts/score_manager.gd b/src/tools/score_manager/scripts/score_manager.gd
index 27a8dd4..492ceb5 100644
--- a/src/tools/score_manager/scripts/score_manager.gd
+++ b/src/tools/score_manager/scripts/score_manager.gd
@@ -11,6 +11,7 @@ var mutation_stats: Array = [
]
var last_snake_pos: Vector2 = Vector2.ZERO
+var snake_location_offset: Vector2 = Vector2(8.0, 8.0)
func _ready():
@@ -55,7 +56,7 @@ func _spawn_added_segment_text(amount: int) -> void:
if amount > 0:
var label: ScoreLabel = SCORE_LABEL.instance()
add_child(label)
- label.set_properties(amount, Color.green, last_snake_pos, ScoreLabel.Type.BODY_SEGMENT)
+ label.set_properties(amount, Color.green, last_snake_pos + snake_location_offset, ScoreLabel.Type.BODY_SEGMENT)
func _on_snake_path_new_point(coordinates: Vector2) -> void:
@@ -63,5 +64,26 @@ func _on_snake_path_new_point(coordinates: Vector2) -> void:
func _on_game_over() -> void:
- print("Show comparison.")
+ var max_stats: Stats = _get_max_stats()
+ SaveData.save_data(max_stats)
Event.emit_signal("display_stats", initial_stats, stats, mutation_stats)
+
+
+func _get_max_stats() -> Stats:
+ var old_stats_dict: Dictionary = initial_stats.get_stats()
+ var new_stats_dict: Dictionary = stats.get_stats()
+ var max_stats: Stats = Stats.new()
+ var max_stats_dict: Dictionary = max_stats.get_stats()
+ var bool_stats: Array = [
+ "trait_dash",
+ "trait_slow",
+ "trait_jump"
+ ]
+
+ for i in old_stats_dict:
+ if bool_stats.has(i):
+ max_stats_dict[i] = old_stats_dict[i] or new_stats_dict[i]
+ else:
+ max_stats_dict[i] = max(old_stats_dict[i], new_stats_dict[i])
+ max_stats.set_stats(max_stats_dict)
+ return max_stats