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-rw-r--r--src/global.gd17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/global.gd b/src/global.gd
index 112f16c..fc188d8 100644
--- a/src/global.gd
+++ b/src/global.gd
@@ -3,8 +3,9 @@ extends Node
var GAME_NODE: PackedScene = preload("res://Game.tscn")
var GAME_SCALE: float = 2.0
var TILE_SIZE: int = 16
-var WORLD_TILE_PATH: int = 0
-var WORLD_TILE_WALL: int = 1
+var GROUND_TILE_AMOUNT: int = 8
+# var WORLD_TILE_PATH: int = 0
+# var WORLD_TILE_WALL: int = 1
var SNAKE_INITIAL_SEGMENTS: int = 1
var SNAKE_SPEED: float = 50.0
@@ -14,6 +15,18 @@ var SNAKE_POSITION_UPDATE_INTERVAL: float = 0.001
# this usually corresponds to the sprite size
var SNAKE_SEGMENT_SIZE: float = 6.0
+var SNAKE_DASH_SPEED: float = SNAKE_SPEED * 2.0
+var SNAKE_DASH_TIME: float = 1.0
+var SNAKE_DASH_COOLDOWN: float = 4.0
+
+var SNAKE_SLOW_SPEED: float = SNAKE_SPEED / 2.0
+var SNAKE_SLOW_TIME: float = 1.0
+var SNAKE_SLOW_COOLDOWN: float = 4.0
+
+var SNAKE_JUMP_SPEED: float = SNAKE_SPEED * 1.5
+var SNAKE_JUMP_TIME: float = 0.5
+var SNAKE_JUMP_COOLDOWN: float = 4.0
+
var POINTS_TO_GROW: int = 10
# percentage of the available tiles