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Diffstat (limited to 'src/entities/actors/snake/scripts/snake.gd')
-rw-r--r--src/entities/actors/snake/scripts/snake.gd87
1 files changed, 72 insertions, 15 deletions
diff --git a/src/entities/actors/snake/scripts/snake.gd b/src/entities/actors/snake/scripts/snake.gd
index e604011..76b8bee 100644
--- a/src/entities/actors/snake/scripts/snake.gd
+++ b/src/entities/actors/snake/scripts/snake.gd
@@ -7,12 +7,30 @@ export(PackedScene) var TAIL_SEGMENT_NP: PackedScene
onready var path: Path2D = $Path
var current_body_segments: int = 0
-var max_body_segments: int = 1
-var body_segment_size: float = 16.0
+var max_body_initial_segments: int = 1
+var body_segment_stack: Array
+var tail_segment: PathFollow2D
+# didn't konw how to name this, basically holds the current path lenght
+# whenever the add body segment, and we use this stack to add body parts
+var body_segment_queue: Array
func _ready():
- Event.connect("new_curve_point", self, "_on_Head_new_curve_point")
+ set_physics_process(false)
+ set_process_input(false)
+ Event.connect("snake_path_new_point", self, "_on_Head_snake_path_new_point")
+ Event.connect("snake_added_new_segment", self, "_on_Snake_snake_added_new_segment")
+ Event.connect("snake_added_initial_segments", self, "_on_Snake_snake_added_initial_segments")
+
+
+func _physics_process(delta: float) -> void:
+ if body_segment_queue.size() != 0:
+ _add_new_segment()
+
+
+func _input(event: InputEvent) -> void:
+ if event.is_action_pressed("add_body_part"):
+ _add_segment_to_queue()
func _draw() -> void:
@@ -20,23 +38,62 @@ func _draw() -> void:
draw_polyline(path.curve.get_baked_points(), Color.aquamarine, 1, true)
-func add_point_to_curve(coordinates: Vector2) -> void:
- path.curve.add_point(coordinates)
- # update call is to draw curve as there are new points
- update()
+func _add_new_segment() -> void:
+ var _path_length_threshold: float = body_segment_queue[0] + Global.SNAKE_SEGMENT_SIZE
+ if path.curve.get_baked_length() >= _path_length_threshold:
+ var _temp_body_segment: PathFollow2D = BODY_SEGMENT_NP.instance()
+ Event.emit_signal("snake_add_new_segment", "body")
+ var _new_body_offset: float = body_segment_stack.back().offset - Global.SNAKE_SEGMENT_SIZE
- if current_body_segments < max_body_segments:
- add_snake_segment(BODY_SEGMENT_NP)
- elif current_body_segments == max_body_segments:
- add_snake_segment(TAIL_SEGMENT_NP)
+ _temp_body_segment.offset = _new_body_offset
+ body_segment_stack.append(_temp_body_segment)
+ path.add_child(_temp_body_segment)
+ tail_segment.offset = body_segment_stack.back().offset - Global.SNAKE_SEGMENT_SIZE
+ body_segment_queue.pop_front()
+ current_body_segments += 1
+ Event.emit_signal("snake_added_new_segment", "body")
-func add_snake_segment(type: PackedScene) -> void:
- if path.curve.get_baked_length() >= (current_body_segments + 1.0) * body_segment_size:
+
+func _add_initial_segment(type: PackedScene) -> void:
+ if path.curve.get_baked_length() >= (current_body_segments + 1.0) * Global.SNAKE_SEGMENT_SIZE:
var _temp_body_segment: PathFollow2D = type.instance()
+ Event.emit_signal("snake_add_new_segment", _temp_body_segment.TYPE)
+ if _temp_body_segment.TYPE == "body":
+ body_segment_stack.append(_temp_body_segment)
+ else:
+ tail_segment = _temp_body_segment
path.add_child(_temp_body_segment)
+
current_body_segments += 1
+ Event.emit_signal("snake_added_new_segment", _temp_body_segment.TYPE)
+
+
+func _add_segment_to_queue() -> void:
+ # need to have the queues in a fixed separation, else if the eating functionality
+ # gets spammed, all next bodyparts will be spawned almost at the same spot
+ if body_segment_queue.size() == 0:
+ body_segment_queue.append(path.curve.get_baked_length())
+ else:
+ body_segment_queue.append(body_segment_queue.back() + Global.SNAKE_SEGMENT_SIZE)
+
+
+func _on_Head_snake_path_new_point(coordinates: Vector2) -> void:
+ path.curve.add_point(coordinates)
+ # update call is to draw curve as there are new points to the path's curve
+ update()
+
+ if current_body_segments < max_body_initial_segments:
+ _add_initial_segment(BODY_SEGMENT_NP)
+ elif current_body_segments == max_body_initial_segments:
+ _add_initial_segment(TAIL_SEGMENT_NP)
+
+
+func _on_Snake_snake_added_new_segment(type: String) -> void:
+ if type == "tail":
+ Event.emit_signal("snake_added_initial_segments")
-func _on_Head_new_curve_point(coordinates: Vector2) -> void:
- add_point_to_curve(coordinates)
+func _on_Snake_snake_added_initial_segments() -> void:
+ set_physics_process(true)
+ set_process_input(true)