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-rw-r--r--src/entities/actors/snake/scripts/normal_state.gd28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/entities/actors/snake/scripts/normal_state.gd b/src/entities/actors/snake/scripts/normal_state.gd
new file mode 100644
index 0000000..11981a3
--- /dev/null
+++ b/src/entities/actors/snake/scripts/normal_state.gd
@@ -0,0 +1,28 @@
+extends Node
+
+var fsm: StateMachine
+
+
+func enter():
+ if fsm.DEBUG:
+ print("Got inside %s." % name)
+
+
+func exit(next_state):
+ fsm.change_to(next_state)
+
+
+func physics_process(delta: float) -> void:
+ fsm.player.velocity = fsm.player.direction * Global.SNAKE_SPEED
+ fsm.player.velocity = fsm.player.move_and_slide(fsm.player.velocity)
+
+ fsm.slow_down_on_collisions(Global.SNAKE_SPEED_BACKUP)
+
+
+func input(event: InputEvent) -> void:
+ if fsm.player.can_dash and event.is_action_pressed("dash"):
+ exit("DashState")
+ if fsm.player.can_slow and event.is_action_pressed("slow"):
+ exit("SlowState")
+ # if fsm.player.can_jump and event.is_action_pressed("jump"):
+ # exit("JumpState")