diff options
author | David Luevano Alvarado <david@luevano.xyz> | 2022-06-05 09:18:35 -0600 |
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committer | David Luevano Alvarado <david@luevano.xyz> | 2022-06-05 09:18:35 -0600 |
commit | 4b42a8ba26f21e2c6c766fa747c8b93a115a53b2 (patch) | |
tree | a688e3be103942c1a1057b65ca61ea26f57dd5ee /src/tools/world_generator/scripts/walker_head.gd | |
parent | e4423cc8490b7f5ec3449f568bf64e81f4d03248 (diff) |
added new tiles to ground tilemap, moved player to state machine paradigm
Diffstat (limited to 'src/tools/world_generator/scripts/walker_head.gd')
-rw-r--r-- | src/tools/world_generator/scripts/walker_head.gd | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/src/tools/world_generator/scripts/walker_head.gd b/src/tools/world_generator/scripts/walker_head.gd index 2ad9650..8bc5c4b 100644 --- a/src/tools/world_generator/scripts/walker_head.gd +++ b/src/tools/world_generator/scripts/walker_head.gd @@ -1,11 +1,13 @@ extends Node2D -export(NodePath) var TILEMAP_NP: NodePath +export(NodePath) var GROUND_TILEMAP_NP: NodePath +export(NodePath) var WALL_TILEMAP_NP: NodePath export(PackedScene) var WALKER_UNIT_NP: PackedScene export(int, 4, 100, 1) var STARTING_UNIT_COUNT: int = 6 export(int, 2, 10, 1) var INITIAL_SAFE_ZONE_SIZE: int = 2 -onready var tilemap: TileMap = get_node(TILEMAP_NP) +onready var ground_tilemap: TileMap = get_node(GROUND_TILEMAP_NP) +onready var wall_tilemap: TileMap = get_node(WALL_TILEMAP_NP) var max_x: int = 0 var max_y: int = 0 @@ -36,7 +38,11 @@ func _place_safe_zone() -> void: var size: int = INITIAL_SAFE_ZONE_SIZE for i in range(-size, size): for j in range(-size, size): - tilemap.set_cell(i, j, Global.WORLD_TILE_PATH) + ground_tilemap.set_cell(i, j, get_random_tile()) + + +func get_random_tile() -> int: + return randi() % Global.GROUND_TILE_AMOUNT func _spawn_walker_units() -> void: @@ -55,17 +61,18 @@ func _spawn_walker_unit(spawn_position: Vector2) -> void: func _fill_empty_space() -> void: var locations: Array = _get_empty_cells_location() for location in locations: - tilemap.set_cellv(location, Global.WORLD_TILE_WALL) + # doesn't matter which index is set, as long as its form the wall tilemap + wall_tilemap.set_cellv(location, 0) func _get_empty_cells_location() -> Array: var locations: Array = [] - var rect: Rect2 = tilemap.get_used_rect() + var rect: Rect2 = ground_tilemap.get_used_rect() var margin: int = map_margin for x in range(-margin, rect.size.x + margin): for y in range (-margin, rect.size.y + margin): var location: Vector2 = Vector2(rect.position.x + x, rect.position.y + y) - if tilemap.get_cell(int(location.x), int(location.y)) == TileMap.INVALID_CELL: + if ground_tilemap.get_cell(int(location.x), int(location.y)) == TileMap.INVALID_CELL: locations.append(location) return locations |