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<title>gogodot_jam3/src/tools/world_generator/scripts, branch main</title>
<subtitle>Entry for the Go Godot Jam 3: https://itch.io/jam/go-godot-jam-3. https://blog.luevano.xyz/g/gogodot_jam3_devlog_1.html</subtitle>
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<updated>2022-06-05T15:18:35Z</updated>
<entry>
<title>added new tiles to ground tilemap, moved player to state machine paradigm</title>
<updated>2022-06-05T15:18:35Z</updated>
<author>
<name>David Luevano Alvarado</name>
<email>david@luevano.xyz</email>
</author>
<published>2022-06-05T15:18:35Z</published>
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<entry>
<title>add more food types, refactored code and tidy up stuff</title>
<updated>2022-06-05T10:38:44Z</updated>
<author>
<name>David Luevano Alvarado</name>
<email>david@luevano.xyz</email>
</author>
<published>2022-06-05T10:38:44Z</published>
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<entry>
<title>refactor nodes to work with native scene changer, add functioning main menu</title>
<updated>2022-06-04T16:27:35Z</updated>
<author>
<name>David Luevano Alvarado</name>
<email>david@luevano.xyz</email>
</author>
<published>2022-06-04T16:27:35Z</published>
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<entry>
<title>add working world gen, fixed food placing, minor refactoring</title>
<updated>2022-06-04T03:13:19Z</updated>
<author>
<name>David Luevano Alvarado</name>
<email>david@luevano.xyz</email>
</author>
<published>2022-06-04T03:13:19Z</published>
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